问题
Lets say we have a UIBezierPath... the bounds of which are perfectly square... like this:
func getExponentPath(rotate180: Bool) -> UIBezierPath {
// establish unit of measure (grid) based on this containing view's bounds... (not to be confused with this bezierpath's bounds)
let G = bounds.width / 5
let exponentPath = UIBezierPath()
let sstartPoint = CGPoint(x:(3.8)*G,y:(1.2)*G)
exponentPath.move(to: sstartPoint)
exponentPath.addLine(to: CGPoint(x:(5)*G,y:(1.2)*G))
exponentPath.addLine(to: CGPoint(x:(4.4)*G,y:(0.2)*G))
exponentPath.addLine(to: CGPoint(x:(5)*G,y:(0.2)*G))
exponentPath.addLine(to: CGPoint(x:(5)*G,y:(0)*G))
exponentPath.addLine(to: CGPoint(x:(3.8)*G,y:(0)*G))
exponentPath.addLine(to: CGPoint(x:(3.8)*G,y:(0.2)*G))
exponentPath.addLine(to: CGPoint(x:(4.4)*G,y:(0.2)*G))
exponentPath.addLine(to: sstartPoint)
exponentPath.close()
// this does not work:
// if rotate180 { exponentPath.apply(CGAffineTransform(rotationAngle: CGFloat.pi)) }
return exponentPath
}
If rotated, this bezierpath still needs to occupy the exact same area within its containing view.
I can only presume this does not work because there's some problem with the center of rotation not being what I intend... although I get the same (wrong) result even when saying "rotate by 0."
So how can the path be rotated around it's own center point?
It seems like there should be a simple linear algebra matrix multiplication type thingy that could be applied to the set of points. =T
回答1:
I don't think you need the rotation. To draw the same shape upside down, just flip it:
exponentPath.apply(CGAffineTransform(scaleX: 1, y: -1))
exponentPath.apply(CGAffineTransform(translationX: 0, y: G))
回答2:
extension UIBezierPath
{
func rotateAroundCenter(angle: CGFloat)
{
let center = self.bounds.getCenter()
var transform = CGAffineTransform.identity
transform = transform.translatedBy(x: center.x, y: center.y)
transform = transform.rotated(by: angle)
transform = transform.translatedBy(x: -center.x, y: -center.y)
self.apply(transform)
}
}
回答3:
So in case anyone else is trying to rotate a UIBezierPath on the center of it's own bounding rectangle... this is the actual working solution arrived at with help from previous answers/comments:
func getExponentPath(rotationAngle: CGFloat) -> UIBezierPath {
// ...
let x_translation = -( (bounds.width) - ( exponentPath.bounds.width/2) )
let y_translation = -exponentPath.bounds.height/2
exponentPath.apply(CGAffineTransform(translationX: x_translation, y: y_translation))
exponentPath.apply(CGAffineTransform(rotationAngle: rotationAngle))
exponentPath.apply(CGAffineTransform(translationX: -x_translation, y: -y_translation))
// ...
}
来源:https://stackoverflow.com/questions/50012606/how-to-rotate-uibezierpath-around-center-of-its-own-bounds