Detecting a change in UISwitch

醉酒当歌 提交于 2019-12-04 00:02:20
   -(void) createSwitch
    {
        self.searchExistSearchNewSwitch = [[UISwitch alloc] initWithFrame:CGRectMake(0,0,0,0)];
        [self.searchExistSearchNewSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
        [self.view addSubview:self.searchExistSearchNewSwitch];
    }
    - (void)switchValueChanged:(UISwitch *)theSwitch
    {
        BOOL flag = theSwitch.isOn;
    }
Erdemus

Get state of switch in handler:

- (void)valueChanged:(UISwitch *)theSwitch {
   BOOL flag = theSwitch.on;
}

Each press you make doesn't immediately toggle the switch on/off. If the switch is in the off position, you can get a couple of presses in before it animates to the on position. Each of these presses are interpreted as "turn the switch on", since it is not considered "on" until the animation has completed. You get a "valueChanged" callback for each press despite the fact that the value hasn't actually changed yet.

In iOS 11 a new UISwitch bug was introduced so I don't recommend subscribing to value changed events. Otherwise your callback will be triggered every time UISwitch's isOn attribute changes programmatically.

Instead:

1) Subscribe for touch up inside event:

let switch = UISwitch()
switch.addTarget(self, action: #selector(onSwitchValueChanged), for: .touchUpInside)

2) Implement the callback method:

func onSwitchValueChanged(_ switch: UISwitch) {

}

3) And now when you programmatically change isOn value, it won't trigger onSwitchValueChanged method.

switch.isOn = !switch.isOn // 'onSwitchValueChanged' is not triggered

Here's a solution that works for me. It also sends a property "will/did change" notification when the switch is changed. The event also functions correctly in that the before and after values are maintained correctly.

@interface MySwitch : UISwitch

@end

@implementation MySwitch
{
    BOOL _previousValue;
    BOOL _returnPreviousValue;
}

- (instancetype) initWithCoder:(NSCoder *)aDecoder
{
    self = [super initWithCoder: aDecoder];
    if (!self) return nil;

    _previousValue = self.isOn;
    [self addTarget: self action: @selector(_didChange)
                forControlEvents: UIControlEventValueChanged];

    return self;
}

- (instancetype) initWithFrame: (CGRect) frame
{
    self = [super initWithFrame: frame];
    if (!self) return nil;

    [self addTarget: self action: @selector(_didChange)
                forControlEvents: UIControlEventValueChanged];

    return self;
}

- (BOOL) isOn
{
    return (_returnPreviousValue)
                        ? _previousValue
                        : [super isOn];
}

- (void) setOn:(BOOL) on animated: (BOOL) animated
{
    [super setOn: on animated: animated];

    _previousValue = on;
}

- (void) _didChange
{
    BOOL isOn = self.isOn;

    if (isOn == _previousValue) return;

    _returnPreviousValue = true;
    [self willChangeValueForKey: @"on"];
    _returnPreviousValue = false;

    _previousValue = isOn;
    [self didChangeValueForKey:  @"on"];
}

@end

Log the last state so you can tell if its changed state or has been triggered with the same state.

When you toggle the switch off/On the "value changed" has been called.So you can detecting a change in switch by calling method on valueChanged.

My problem was a stupid one... I was expecting the enabled value to change, but obviously that isn't the correct value to inspect upon the toggle of the switch, the on or isOn is the correct thing to use.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!