Easiest way to find Square Root in Swift?

走远了吗. 提交于 2019-12-03 22:57:13
Paul Buis

In Swift 3, the FloatingPoint protocol appears to have a squareRoot() method. Both Float and Double conform to the FloatingPoint protocol. So:

let x = 4.0
let y = x.squareRoot()

is about as simple as it gets.

The underlying generated code should be a single x86 machine instruction, no jumping to the address of a function and then returning because this translates to an LLVM built-in in the intermediate code. So, this should be faster than invoking the C library's sqrt function, which really is a function and not just a macro for assembly code.

In Swift 3, you do not need to import anything to make this work.

Note that sqrt() will require the import of at least one of:

  • UIKit
  • Cocoa
    • You can just import Darwin instead of the full Cocoa
  • Foundation

First import import UIKit

let result = sqrt(25) // equals to 5

Then your result should be on the "result" variable

sqrt function for example sqrt(4.0)

this should work for any root, 2 - , but you probably don't care:

func root(input: Double, base: Int = 2) -> Double {
    var output = 0.0
    var add = 0.0
    while add < 16.0 {
        while pow(output, base) <= input {
            output += pow(10.0, (-1.0 * add))
        }
        output -= pow(10.0, (-1.0 * add))
        add += 1.0
    }
    return output + 0.0
}
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