Programmatic way to get all the available languages (in satellite assemblies)

南笙酒味 提交于 2019-11-26 18:49:37

You can programatically list the cultures available in your application

// Pass the class name of your resources as a parameter e.g. MyResources for MyResources.resx
ResourceManager rm = new ResourceManager(typeof(MyResources));

CultureInfo[] cultures = CultureInfo.GetCultures(CultureTypes.AllCultures);
foreach (CultureInfo culture in cultures)
{
    try
    {
        ResourceSet rs = rm.GetResourceSet(culture, true, false);
        // or ResourceSet rs = rm.GetResourceSet(new CultureInfo(culture.TwoLetterISOLanguageName), true, false);
        string isSupported = (rs == null) ? " is not supported" : " is supported";
        Console.WriteLine(culture + isSupported);
    }
    catch (CultureNotFoundException exc)
    {
        Console.WriteLine(culture + " is not available on the machine or is an invalid culture identifier.");
    }
}

based on answer by @hans-holzbart but fixed to not return the InvariantCulture too and wrapped into a reusable method:

public static IEnumerable<CultureInfo> GetAvailableCultures()
{
  List<CultureInfo> result = new List<CultureInfo>();

  ResourceManager rm = new ResourceManager(typeof(Resources));

  CultureInfo[] cultures = CultureInfo.GetCultures(CultureTypes.AllCultures);
  foreach (CultureInfo culture in cultures)
  {
    try
    {
      if (culture.Equals(CultureInfo.InvariantCulture)) continue; //do not use "==", won't work

      ResourceSet rs = rm.GetResourceSet(culture, true, false);
      if (rs != null)
        result.Add(culture);
    }
    catch (CultureNotFoundException)
    {
      //NOP
    }
  }
  return result;
}

using that method, you can get a list of strings to add to some ComboBox with the following:

public static ObservableCollection<string> GetAvailableLanguages()
{
  var languages = new ObservableCollection<string>();
  var cultures = GetAvailableCultures();
  foreach (CultureInfo culture in cultures)
    languages.Add(culture.NativeName + " (" + culture.EnglishName + " [" + culture.TwoLetterISOLanguageName + "])");
  return languages;
}

This would be one of solution on basis of following statement:
Each satellite assembly for a specific language is named the same but lies in a sub-folder named after the specific culture e.g. fr or fr-CA.

public IEnumerable<CultureInfo> GetSupportedCulture()
{
    //Get all culture 
    CultureInfo[] culture = CultureInfo.GetCultures(CultureTypes.AllCultures);

    //Find the location where application installed.
    string exeLocation = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path));

    //Return all culture for which satellite folder found with culture code.
    return culture.Where(cultureInfo => Directory.Exists(Path.Combine(exeLocation, cultureInfo.Name)));
}

I'm not sure about getting the languages, maybe you can scan your installation folder for dll-files, but setting your language to an unsupported language should not be a problem.

.NET will fallback to the culture neutral resources if no culture specific files can be found so you can safely select unsupported languages.

As long as you control the application yourself you could just store the available languages in a application setting somewhere. Just a comma-separated string with the culture names should suffice: "en, es"

Using what Rune Grimstad said I end up with this:

string executablePath = Path.GetDirectoryName(Application.ExecutablePath);
string[] directories = Directory.GetDirectories(executablePath);
foreach (string s in directories)
{
    try
    {
        DirectoryInfo langDirectory = new DirectoryInfo(s);
        cmbLanguage.Items.Add(CultureInfo.GetCultureInfo(langDirectory.Name));
    }
    catch (Exception)
    {

    }
}

or another way

int pathLenght = executablePath.Length + 1;
foreach (string s in directories)
{
    try
    {
        cmbLanguage.Items.Add(CultureInfo.GetCultureInfo(s.Remove(0, pathLenght)));
    }
    catch (Exception)
    {

    }
}

I still don't think that this is a good idea ...

@"Ankush Madankar" presents an interesting starting point but it has two problems: 1) Finds also resource folders for resources of refrenced assemblies 2) Doesn find the resource for the base assembly language

I won't try to solve issue 2) but for issue 1) the code should be

public List<CultureInfo> GetSupportedCultures()
{
    CultureInfo[] culture = CultureInfo.GetCultures(CultureTypes.AllCultures);

    // get the assembly
    Assembly assembly = Assembly.GetExecutingAssembly();

    //Find the location of the assembly
    string assemblyLocation =
        Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(assembly.CodeBase).Path));

    //Find the file anme of the assembly
    string resourceFilename = Path.GetFileNameWithoutExtension(assembly.Location) + ".resources.dll";

    //Return all culture for which satellite folder found with culture code.
    return culture.Where(cultureInfo =>
        assemblyLocation != null &&
        Directory.Exists(Path.Combine(assemblyLocation, cultureInfo.Name)) &&
        File.Exists(Path.Combine(assemblyLocation, cultureInfo.Name, resourceFilename))
    ).ToList();
}
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