Unity 属性面板Inspector定制

不问归期 提交于 2019-12-03 16:02:06




1、显示枚举对应的参数

脚本1:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum EnumTest
{
	None,
	EnumValue1,
	EnumValue2,
	EnumValue3
}

public class TestInspector : MonoBehaviour {
	
	[SerializeField] private EnumTest _enumTemp = EnumTest.None;

	[SerializeField] private int _temp1 = 1;
	[SerializeField] private int _temp2 = 2;
	[SerializeField] private int _temp3 = 3;
}

脚本2:(放在Editor文件夹下)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

//Tip: typeof(脚本名)
[CustomEditor(typeof(TestInspector)),CanEditMultipleObjects]
public class EditorInspector : Editor {

	private SerializedProperty enumTemp;
	private SerializedProperty temp1;
	private SerializedProperty temp2;
	private SerializedProperty temp3;

	void OnEnable () {
		//Tip: serializedObject.FindProperty ("变量名");
		enumTemp = serializedObject.FindProperty ("_enumTemp");

		temp1 = serializedObject.FindProperty ("_temp1");
		temp2 = serializedObject.FindProperty ("_temp2");
		temp3 = serializedObject.FindProperty ("_temp3");
	}

	public override void OnInspectorGUI () {
		//Tip: 用来实时更新
		serializedObject.Update ();

		EditorGUILayout.PropertyField (enumTemp);

		switch (enumTemp.enumValueIndex) {
			case (int)EnumTest.None:
				//Debug.Log("None");
				break;
			case (int)EnumTest.EnumValue1:
				EditorGUILayout.PropertyField (temp1);
				break;
			case (int)EnumTest.EnumValue2:
				EditorGUILayout.PropertyField (temp1);
				EditorGUILayout.PropertyField (temp2);
				break;
			case (int)EnumTest.EnumValue3:
				EditorGUILayout.PropertyField (temp1);
				EditorGUILayout.PropertyField (temp2);
				EditorGUILayout.PropertyField (temp3);
				break;
		}

		//Tip: 应用修改属性
		serializedObject.ApplyModifiedProperties ();
	}
}
















标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!