问题
How can we simulate long press by touch event? or how can we calculate the time that screen is touched, all in ACTION_DOWN state?
回答1:
I have implemented a Touch screen long click finally , thx all:
textView.setOnTouchListener(new View.OnTouchListener() {
private static final int MIN_CLICK_DURATION = 1000;
private long startClickTime;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
longClickActive = false;
break;
case MotionEvent.ACTION_DOWN:
if (longClickActive == false) {
longClickActive = true;
startClickTime = Calendar.getInstance().getTimeInMillis();
}
break;
case MotionEvent.ACTION_MOVE:
if (longClickActive == true) {
long clickDuration = Calendar.getInstance().getTimeInMillis() - startClickTime;
if (clickDuration >= MIN_CLICK_DURATION) {
Toast.makeText(MainActivity.this, "LONG PRESSED!",Toast.LENGTH_SHORT).show();
longClickActive = false;
}
}
break;
}
return true;
}
});
in which private boolean longClickActive = false;
is a class variable.
回答2:
For calculating touch count you can get getPointerCount() of your event like here
and for Long click maybe this helps
Edit: and hope this link help you determining getting touch duration
回答3:
You have to count time between ACTION_DOWN and ACTION_UP events. It's impossible to calculate this time only in ACTOIN_DOWN state, cause it's the START event of sequence of events representing TAP of LONG TAP event
回答4:
Try this. You don't need to find hack for this.
final GestureDetector gestureDetector = new GestureDetector(new GestureDetector.SimpleOnGestureListener() {
public void onLongPress(MotionEvent e) {
Log.e("", "Longpress detected");
}
});
public boolean onTouchEvent(MotionEvent event) {
if (gestureDetector.onTouchEvent(event)) {
return true;
}
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_MOVE:
break;
}
return true;
}
};
来源:https://stackoverflow.com/questions/17896168/simulate-long-press-by-touch-events