save resized image java

隐身守侯 提交于 2019-12-03 14:25:46

Use ImageIO.write(...) as others have already said (+1 to them), to add here is an example for you:

public static void main(String[] args) {

    try {

        BufferedImage originalImage = ImageIO.read(new File("c:\\test.jpg"));//change path to where file is located
        int type = originalImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB : originalImage.getType();

        BufferedImage resizeImageJpg = resizeImage(originalImage, type, 100, 100);
        ImageIO.write(resizeImageJpg, "jpg", new File("c:\\images\\testresized.jpg")); //change path where you want it saved

    } catch (IOException e) {
        System.out.println(e.getMessage());
    }

}

private static BufferedImage resizeImage(BufferedImage originalImage, int type, int IMG_WIDTH, int IMG_HEIGHT) {
    BufferedImage resizedImage = new BufferedImage(IMG_WIDTH, IMG_HEIGHT, type);
    Graphics2D g = resizedImage.createGraphics();
    g.drawImage(originalImage, 0, 0, IMG_WIDTH, IMG_HEIGHT, null);
    g.dispose();

    return resizedImage;
}

Reference:

Try this...

Use ImageIO.write() method...

static boolean ImageIO.write(RenderedImage im, String formatName, File output) throws IOException

Eg:

try {

    // retrieve image

    BufferedImage bi = getMyImage();
    File outputfile = new File("saved.png");
    ImageIO.write(bi, "png", outputfile);

} catch (IOException e) {
    ...
}

First transform your image into a BufferedImage and then use ImageIO to save the image:

BufferedImage image = new BufferedImage(img2.getWidth(null), img2.getHeight(null), BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2 = image.createGraphics();
g2.drawImage(img2, 0, 0, null);
g2.dispose();
ImageIO.write(image, formatName, outputFile);

Where the format name is a String like "jpg", "png" or "gif" and outputFile is the File to save the image to.

Also please note that if you are saving an image that doesn't support an alpha level (transparency) then the third parameter you pass to the BufferedImage constructor should be a 3 byte image like: BufferedImage.TYPE_3BYTE_BGR

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