My simple goal is to fade animate hiding and showing functions.
Button.hidden = YES;
Simple enough. However, is it possible to have it fade out rather than just disappearing? It looks rather unprofessional that way.
In iOS 4 and later, there's a way to do this just using the UIView transition method without needing to import QuartzCore. You can just say:
[UIView transitionWithView:button
duration:0.4
options:UIViewAnimationOptionTransitionCrossDissolve
animations:^{
button.hidden = YES;
}
completion:NULL];
Previous Solution
Michail's solution will work, but it's not actually the best approach.
The problem with alpha fading is that sometimes the different overlapping view layers look weird as they fade out. There are some other alternatives using Core Animation. First include the QuartzCore framework in your app and add #import <QuartzCore/QuartzCore.h>
to your header. Now you can do one of the following:
1) set button.layer.shouldRasterize = YES;
and then use the alpha animation code that Michail provided in his answer. This will prevent the layers from blending weirdly, but has a slight performance penalty, and can make the button look blurry if it's not aligned exactly on a pixel boundary.
Alternatively:
2) Use the following code to animate the fade instead:
CATransition *animation = [CATransition animation];
animation.type = kCATransitionFade;
animation.duration = 0.4;
[button.layer addAnimation:animation forKey:nil];
button.hidden = YES;
The nice thing about this approach is you can crossfade any property of the button even if they aren't animatable (e.g. the text or image of the button), just set up the transition and then set your properties immediately afterwards.
UIView animated properties are:
- frame
- bounds
- center
- transform
- alpha
- backgroundColor
- contentStretch
Describe in: Animations
isHidden
is not one of them, so as I see it the best way is:
Swift 4:
func setView(view: UIView, hidden: Bool) {
UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
view.isHidden = hidden
})
}
Objective C:
- (void)setView:(UIView*)view hidden:(BOOL)hidden {
[UIView transitionWithView:view duration:0.5 options:UIViewAnimationOptionTransitionCrossDissolve animations:^(void){
[view setHidden:hidden];
} completion:nil];
}
To fade out:
[UIView animateWithDuration:0.3 animations:^{
button.alpha = 0;
} completion: ^(BOOL finished) {//creates a variable (BOOL) called "finished" that is set to *YES* when animation IS completed.
button.hidden = finished;//if animation is finished ("finished" == *YES*), then hidden = "finished" ... (aka hidden = *YES*)
}];
// swift:
UIView.animateWithDuration(0.3, animations: {
button.alpha = 0
}) { (finished) in
button.hidden = finished
}
To fade in:
button.alpha = 0;
button.hidden = NO;
[UIView animateWithDuration:0.3 animations:^{
button.alpha = 1;
}];
// swift:
button.alpha = 0
button.hidden = false
UIView.animateWithDuration(0.3) {
button.alpha = 1
}
I use this little Swift 3 extension:
extension UIView {
func fadeIn(duration: TimeInterval = 0.5,
delay: TimeInterval = 0.0,
completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
UIView.animate(withDuration: duration,
delay: delay,
options: UIViewAnimationOptions.curveEaseIn,
animations: {
self.alpha = 1.0
}, completion: completion)
}
func fadeOut(duration: TimeInterval = 0.5,
delay: TimeInterval = 0.0,
completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
UIView.animate(withDuration: duration,
delay: delay,
options: UIViewAnimationOptions.curveEaseIn,
animations: {
self.alpha = 0.0
}, completion: completion)
}
}
Swift 3
func appearView() {
self.myView.alpha = 0
self.myView.isHidden = false
UIView.animate(withDuration: 0.9, animations: {
self.myView.alpha = 1
}, completion: {
finished in
self.myView.isHidden = false
})
}
I created category for UIView
for this purpose and implemented a special little bit different concept: visibility
. The main difference of my solution is that you can call [view setVisible:NO animated:YES]
and right after that synchronously check [view visible]
and get correct result. This is pretty simple but extremely useful.
Besides, it is allowed to avoid using "negative boolean logic" (see Code Complete, page 269, Use positive boolean variable names for more information).
Swift
UIView+Visibility.swift
import UIKit
private let UIViewVisibilityShowAnimationKey = "UIViewVisibilityShowAnimationKey"
private let UIViewVisibilityHideAnimationKey = "UIViewVisibilityHideAnimationKey"
private class UIViewAnimationDelegate: NSObject {
weak var view: UIView?
dynamic override func animationDidStop(animation: CAAnimation, finished: Bool) {
guard let view = self.view where finished else {
return
}
view.hidden = !view.visible
view.removeVisibilityAnimations()
}
}
extension UIView {
private func removeVisibilityAnimations() {
self.layer.removeAnimationForKey(UIViewVisibilityShowAnimationKey)
self.layer.removeAnimationForKey(UIViewVisibilityHideAnimationKey)
}
var visible: Bool {
get {
return !self.hidden && self.layer.animationForKey(UIViewVisibilityHideAnimationKey) == nil
}
set {
let visible = newValue
guard self.visible != visible else {
return
}
let animated = UIView.areAnimationsEnabled()
self.removeVisibilityAnimations()
guard animated else {
self.hidden = !visible
return
}
self.hidden = false
let delegate = UIViewAnimationDelegate()
delegate.view = self
let animation = CABasicAnimation(keyPath: "opacity")
animation.fromValue = visible ? 0.0 : 1.0
animation.toValue = visible ? 1.0 : 0.0
animation.fillMode = kCAFillModeForwards
animation.removedOnCompletion = false
animation.delegate = delegate
self.layer.addAnimation(animation, forKey: visible ? UIViewVisibilityShowAnimationKey : UIViewVisibilityHideAnimationKey)
}
}
func setVisible(visible: Bool, animated: Bool) {
let wereAnimationsEnabled = UIView.areAnimationsEnabled()
if wereAnimationsEnabled != animated {
UIView.setAnimationsEnabled(animated)
defer { UIView.setAnimationsEnabled(!animated) }
}
self.visible = visible
}
}
Objective-C
UIView+Visibility.h
#import <UIKit/UIKit.h>
@interface UIView (Visibility)
- (BOOL)visible;
- (void)setVisible:(BOOL)visible;
- (void)setVisible:(BOOL)visible animated:(BOOL)animated;
@end
UIView+Visibility.m
#import "UIView+Visibility.h"
NSString *const UIViewVisibilityAnimationKeyShow = @"UIViewVisibilityAnimationKeyShow";
NSString *const UIViewVisibilityAnimationKeyHide = @"UIViewVisibilityAnimationKeyHide";
@implementation UIView (Visibility)
- (BOOL)visible
{
if (self.hidden || [self.layer animationForKey:UIViewVisibilityAnimationKeyHide]) {
return NO;
}
return YES;
}
- (void)setVisible:(BOOL)visible
{
[self setVisible:visible animated:NO];
}
- (void)setVisible:(BOOL)visible animated:(BOOL)animated
{
if (self.visible == visible) {
return;
}
[self.layer removeAnimationForKey:UIViewVisibilityAnimationKeyShow];
[self.layer removeAnimationForKey:UIViewVisibilityAnimationKeyHide];
if (!animated) {
self.alpha = 1.f;
self.hidden = !visible;
return;
}
self.hidden = NO;
CGFloat fromAlpha = visible ? 0.f : 1.f;
CGFloat toAlpha = visible ? 1.f : 0.f;
NSString *animationKey = visible ? UIViewVisibilityAnimationKeyShow : UIViewVisibilityAnimationKeyHide;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
animation.duration = 0.25;
animation.fromValue = @(fromAlpha);
animation.toValue = @(toAlpha);
animation.delegate = self;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
[self.layer addAnimation:animation forKey:animationKey];
}
#pragma mark - CAAnimationDelegate
- (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)finished
{
if ([[self.layer animationForKey:UIViewVisibilityAnimationKeyHide] isEqual:animation]) {
self.hidden = YES;
}
}
@end
Swift 4
extension UIView {
func fadeIn(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
self.alpha = 0.0
UIView.animate(withDuration: duration, delay: delay, options: UIViewAnimationOptions.curveEaseIn, animations: {
self.isHidden = false
self.alpha = 1.0
}, completion: completion)
}
func fadeOut(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
self.alpha = 1.0
UIView.animate(withDuration: duration, delay: delay, options: UIViewAnimationOptions.curveEaseIn, animations: {
self.alpha = 0.0
}) { (completed) in
self.isHidden = true
completion(true)
}
}
}
And to use use it, simple call these functions like:
yourView.fadeOut() // this will hide your view with animation
yourView.fadeIn() /// this will show your view with animation
the code of @Umair Afzal working fine in swift 5 after some changes
extension UIView {
func fadeIn(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
self.alpha = 0.0
UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseIn, animations: {
self.isHidden = false
self.alpha = 1.0
}, completion: completion)
}
func fadeOut(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
self.alpha = 1.0
UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseIn, animations: {
self.alpha = 0.0
}) { (completed) in
self.isHidden = true
completion(true)
}
}
}
for use
yourView.fadeOut()
yourView.fadeIn()
swift 4.2
with extension :
extension UIView {
func hideWithAnimation(hidden: Bool) {
UIView.transition(with: self, duration: 0.5, options: .transitionCrossDissolve, animations: {
self.isHidden = hidden
})
}
}
simple method:
func setView(view: UIView, hidden: Bool) {
UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
view.isHidden = hidden
})
}
You can do it VERY easily using Animatics library:
//To hide button:
AlphaAnimator(0) ~> button
//to show button
AlphaAnimator(1) ~> button
func flipViews(fromView: UIView, toView: UIView) {
toView.frame.origin.y = 0
self.view.isUserInteractionEnabled = false
UIView.transition(from: fromView, to: toView, duration: 0.5, options: .transitionFlipFromLeft, completion: { finished in
fromView.frame.origin.y = -900
self.view.isUserInteractionEnabled = true
})
}
You can try this.
func showView(objView:UIView){
objView.alpha = 0.0
UIView.animate(withDuration: 0.5, animations: {
objView.alpha = 0.0
}, completion: { (completeFadein: Bool) -> Void in
objView.alpha = 1.0
let transition = CATransition()
transition.duration = 0.5
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.type = kCATransitionFade
objView.layer.add(transition, forKey: nil)
})
}
func HideView(objView:UIView){
UIView.animate(withDuration: 0.5, animations: {
objView.alpha = 1.0
}, completion: { (completeFadein: Bool) -> Void in
objView.alpha = 0.0
let transition = CATransition()
transition.duration = 0.5
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.type = kCATransitionFade
objView.layer.add(transition, forKey: nil)
})
}
And pass your view name
showView(objView: self.viewSaveCard)
HideView(objView: self.viewSaveCard)
My solution for Swift 3. So, I created the function, that hide/unhide view in the right order(when hiding - set alpha to 0 and then isHidden to true; unhiding - first reveal the view and then set it's alpha to 1):
func hide(_ hide: Bool) {
let animations = hide ? { self.alpha = 0 } :
{ self.isHidden = false }
let completion: (Bool) -> Void = hide ? { _ in self.isHidden = true } :
{ _ in UIView.animate(withDuration: duration, animations: { self.alpha = 1 }) }
UIView.animate(withDuration: duration, animations: animations, completion: completion)
}
Swift 4 Transition
UIView.transition(with: view, duration: 3, options: .transitionCurlDown,
animations: {
// Animations
view.isHidden = hidden
},
completion: { finished in
// Compeleted
})
If you use the approach for older swift versions you'll get an error :
Cannot convert value of type '(_) -> ()' to expected argument type '(() -> Void)?'
Useful reference.
This code give an animation like pushing viewController in uinavigation controller...
CATransition *animation = [CATransition animation];
animation.type = kCATransitionPush;
animation.subtype = kCATransitionFromRight;
animation.duration = 0.3;
[_viewAccountName.layer addAnimation:animation forKey:nil];
_viewAccountName.hidden = true;
Used this for pop animation...
CATransition *animation = [CATransition animation];
animation.type = kCATransitionPush;
animation.subtype = kCATransitionFromLeft;
animation.duration = 0.3;
[_viewAccountName.layer addAnimation:animation forKey:nil];
_viewAccountName.hidden = false;
Tried some of the exited answers, some only work for one situation, some of them need to add two functions.
Option 1
Nothing to do with view.isHidden
.
extension UIView {
func animate(fadeIn: Bool, withDuration: TimeInterval = 1.0) {
UIView.animate(withDuration: withDuration, delay: 0.0, options: .curveEaseInOut, animations: {
self.alpha = fadeIn ? 1.0 : 0.0
})
}
}
Then pass isFadeIn
(true
or false
)
view.animate(fadeIn: isFadeIn)
Option 2
Don't pass any parameter. It fades in or out according to isUserInteractionEnabled
. This also suits the situation animate back and forth very well.
func animateFadeInOut(withDuration: TimeInterval = 1.0) {
self.isUserInteractionEnabled = !self.isUserInteractionEnabled
UIView.animate(withDuration: withDuration, delay: 0.0, options: .curveEaseInOut, animations: {
self.alpha = self.isUserInteractionEnabled ? 1.0 : 0.0
})
}
Then you call
yourView.animateFadeInOut()
Why
self.isUserInteractionEnabled
?Tried to replace
self.isUserInteractionEnabled
byself.isHidden
, no luck at all.
That's it. Cost me sometime, hope it helps someone.
Use this solution for a smooth fadeOut and fadeIn effects
extension UIView {
func fadeIn(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
self.alpha = 0.0
UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseIn, animations: {
self.isHidden = false
self.alpha = 1.0
}, completion: completion)
}
func fadeOut(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
self.alpha = 1.0
UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseOut, animations: {
self.isHidden = true
self.alpha = 0.0
}, completion: completion)
}
}
usage is as like
uielement.fadeIn()
uielement.fadeOut()
Thanks
来源:https://stackoverflow.com/questions/9115854/uiview-hide-show-with-animation