game state singleton cocos2d, initWithEncoder always returns null

前提是你 提交于 2019-12-03 10:15:59

Righteous! I think I figured it out. Plus I found a nice time-saving macro to boot: http://cocoawithlove.com/2008/11/singletons-appdelegates-and-top-level.html

And the modified macro I'm using: http://github.com/taberrr/Objective-C-Optimized-Singleton.git (I like "sharedGameState" over "sharedInstance")

Hopefully this will help someone else trying to do the same thing... here's my working NSCoder GameState singleton:

GameState.h:


#import "SynthesizeSingleton.h"
#import "cocos2d.h"

@interface GameState : NSObject <NSCoding>
{
  NSInteger level, score;
  Boolean seenInstructions;
}

@property (readwrite) NSInteger level;
@property (readwrite) NSInteger score;
@property (readwrite) Boolean seenInstructions;

SYNTHESIZE_SINGLETON_FOR_CLASS_HEADER(GameState);

+(void)loadState;
+(void)saveState;

@end

GameState.m:


#import "SynthesizeSingleton.h"
#import "GameState.h"
#import "Constants.h"

@implementation GameState

@synthesize level, score, seenInstructions;

SYNTHESIZE_SINGLETON_FOR_CLASS(GameState);

- (id)init {
  if((self = [super init])) {

    self.level = 1;
    self.score = 0;
    self.seenInstructions = NO;

  }
  return self;
}

+(void)loadState
{
  @synchronized([GameState class]) {
    // just in case loadState is called before GameState inits
    if(!sharedGameState)
      [GameState sharedGameState];

    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *file = [documentsDirectory stringByAppendingPathComponent:kSaveFileName];
    Boolean saveFileExists = [[NSFileManager defaultManager] fileExistsAtPath:file];

    if(saveFileExists) {
      // don't need to set the result to anything here since we're just getting initwithCoder to be called.
      // if you try to overwrite sharedGameState here, an assert will be thrown.
      [NSKeyedUnarchiver unarchiveObjectWithFile:file];
    }
  }
}

+(void)saveState
{
  @synchronized([GameState class]) {  
    GameState *state = [GameState sharedGameState];

    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *saveFile = [documentsDirectory stringByAppendingPathComponent:kSaveFileName];

    [NSKeyedArchiver archiveRootObject:state toFile:saveFile];
  }
}

#pragma mark -
#pragma mark NSCoding Protocol Methods

-(void)encodeWithCoder:(NSCoder *)coder
{
  [coder encodeInt:self.level forKey:@"level"];
  [coder encodeInt:self.score forKey:@"score"];
  [coder encodeBool:self.seenInstructions forKey:@"seenInstructions"];
}

-(id)initWithCoder:(NSCoder *)coder
{
  self = [super init];
  if(self != nil) {
    self.level = [coder decodeIntForKey:@"level"];
    self.score = [coder decodeIntForKey:@"score"];
    self.seenInstructions = [coder decodeBoolForKey:@"seenInstructions"];
  }
  return self;
}

@end

Saving:


- (void)applicationWillTerminate:(UIApplication *)application {
  ...
  [GameState saveState];
  ...
}

Loading:


// somewhere in your app, maybe in applicationDidFinishLaunching
GameState *state = [GameState sharedGameState];
NSLog(@"sharedGameState: %@", state);
[GameState loadState];

If someone sees any issues with this, PLEASE speak up. :)

It appears to work fine, though.

Jeff

You don't need to download the modified macro. The original allocWithZone returned nil. Just correct the original one like this:

from:

+ (id)allocWithZone:(NSZone *)zone \
{ \
    @synchronized(self) \
    { \
        if (shared##classname == nil) \
        { \
            shared##classname = [super allocWithZone:zone]; \
            return shared##classname; \
        } \
    } \
    \
    return nil; \
} \

to:

+ (id)allocWithZone:(NSZone *)zone \
{ \
    @synchronized(self) \
    { \
        if (shared##classname == nil) \
        { \
            shared##classname = [super allocWithZone:zone]; \
        } \
    } \
    \
    return shared##classname; \
} \
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!