'glog/logging.h' file not found

£可爱£侵袭症+ 提交于 2019-12-03 10:15:13

Assuming you are starting at your projects root

cd node_modules/react-native/third-party/glog-0.3.4

sh ../../scripts/ios-configure-glog.sh

ios-configure-glog.sh uses a relative path to ./configure so you have to change this or cd first or else it will error.

All props to @jose920405!

Hello the problem come from the ios-configure-glog.sh you need to remplace this file with a newer version because on the 0.034 the test of simulator is missing...

The good code is

#!/bin/bash
set -e

PLATFORM_NAME="${PLATFORM_NAME:-iphoneos}"
CURRENT_ARCH="${CURRENT_ARCH}"

if [ -z "$CURRENT_ARCH" ] || [ "$CURRENT_ARCH" == "undefined_arch" ]; then
    # Xcode 10 beta sets CURRENT_ARCH to "undefined_arch", this leads to incorrect linker arg.
    # it's better to rely on platform name as fallback because architecture differs between simulator and device

    if [[ "$PLATFORM_NAME" == *"simulator"* ]]; then
        CURRENT_ARCH="x86_64"
    else
        CURRENT_ARCH="armv7"
    fi
fi

export CC="$(xcrun -find -sdk $PLATFORM_NAME cc) -arch $CURRENT_ARCH -isysroot $(xcrun -sdk $PLATFORM_NAME --show-sdk-path)"
export CXX="$CC"

# Remove automake symlink if it exists
if [ -h "test-driver" ]; then
    rm test-driver
fi

./configure --host arm-apple-darwin

# Fix build for tvOS
cat << EOF >> src/config.h

/* Add in so we have Apple Target Conditionals */
#ifdef __APPLE__
#include <TargetConditionals.h>
#include <Availability.h>
#endif

/* Special configuration for AppleTVOS */
#if TARGET_OS_TV
#undef HAVE_SYSCALL_H
#undef HAVE_SYS_SYSCALL_H
#undef OS_MACOSX
#endif

/* Special configuration for ucontext */
#undef HAVE_UCONTEXT_H
#undef PC_FROM_UCONTEXT
#if defined(__x86_64__)
#define PC_FROM_UCONTEXT uc_mcontext->__ss.__rip
#elif defined(__i386__)
#define PC_FROM_UCONTEXT uc_mcontext->__ss.__eip
#endif
EOF

If any of these solution does not work, please check your project path.

Project path and/or directory names should not contain any space in its name or you can create project on Desktop or in Documents directory.

Hope this help

info Fetching system and libraries information...
System:
    OS: macOS 10.14.6
    CPU: (8) x64 Intel(R) Core(TM) i7-4850HQ CPU @ 2.30GHz
    Memory: 680.81 MB / 16.00 GB
    Shell: 3.2.57 - /bin/bash
  Binaries:
    Node: 12.8.1 - /usr/local/bin/node
    Yarn: 1.17.3 - /usr/local/bin/yarn
    npm: 6.10.3 - /usr/local/bin/npm
    Watchman: 4.9.0 - /usr/local/bin/watchman
  SDKs:
    iOS SDK:
      Platforms: iOS 12.4, macOS 10.14, tvOS 12.4, watchOS 5.3
  IDEs:
    Xcode: 10.3/10G8 - /usr/bin/xcodebuild
  npmPackages:
    react: 16.8.6 => 16.8.6 
    react-native: 0.60.5 => 0.60.5 
  npmGlobalPackages:
    react-native-cli: 2.0.1
    react-native-git-upgrade: 0.2.7
    react-native-macos-cli: 2.0.1

=====================================    
1. rm -rf node_modules/ && yarn cache clean && yarn install
2. rm -rf ~/.rncache
3. cd node_modules/react-native/scripts
4. ./ios-install-third-party.sh (install folly-2016.10.31.00 double-conversion glog)
5. cd <Your-Project-Folder>/node_modules/react-native/third-party/glog*
6. ./configure
7. Xcode clean (Cmd + Shift + K) and build (react-native run-ios).

if your problem hasn't solved after ./configure ,

init project with older versions

react-native init --version 0.57.1 test2

List of the version of react-native is here

https://facebook.github.io/react-native/versions

after that open Xcode , Clean, build in iphone 6 simulator

Just try cd ios && pod install

may it works

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