How to create Mac application bundle for Python script via Python

浪子不回头ぞ 提交于 2019-12-03 09:31:29
Albert

This is exactly what I wanted and works just fine:

#!/usr/bin/python

import sys
assert len(sys.argv) > 1

apppath = sys.argv[1]

import os, os.path
assert os.path.splitext(apppath)[1] == ".app"

os.makedirs(apppath + "/Contents/MacOS")

version = "1.0.0"
bundleName = "Test"
bundleIdentifier = "org.test.test"

f = open(apppath + "/Contents/Info.plist", "w")
f.write("""<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>CFBundleDevelopmentRegion</key>
    <string>English</string>
    <key>CFBundleExecutable</key>
    <string>main.py</string>
    <key>CFBundleGetInfoString</key>
    <string>%s</string>
    <key>CFBundleIconFile</key>
    <string>app.icns</string>
    <key>CFBundleIdentifier</key>
    <string>%s</string>
    <key>CFBundleInfoDictionaryVersion</key>
    <string>6.0</string>
    <key>CFBundleName</key>
    <string>%s</string>
    <key>CFBundlePackageType</key>
    <string>APPL</string>
    <key>CFBundleShortVersionString</key>
    <string>%s</string>
    <key>CFBundleSignature</key>
    <string>????</string>
    <key>CFBundleVersion</key>
    <string>%s</string>
    <key>NSAppleScriptEnabled</key>
    <string>YES</string>
    <key>NSMainNibFile</key>
    <string>MainMenu</string>
    <key>NSPrincipalClass</key>
    <string>NSApplication</string>
</dict>
</plist>
""" % (bundleName + " " + version, bundleIdentifier, bundleName, bundleName + " " + version, version))
f.close()

f = open(apppath + "/Contents/PkgInfo", "w")
f.write("APPL????")
f.close()

f = open(apppath + "/Contents/MacOS/main.py", "w")
f.write("""#!/usr/bin/python
print "Hi there"
""")
f.close()

import stat
oldmode = os.stat(apppath + "/Contents/MacOS/main.py").st_mode
os.chmod(apppath + "/Contents/MacOS/main.py", oldmode | stat.S_IXUSR | stat.S_IXGRP | stat.S_IXOTH)

Check out PyInstaller.

You give it the path to your python script and it analyzes all of your package imports, extracting any binary files that are needed and placing them into an archive.

I've used it for a fairly complex python program, and it worked for me.

cxFreeze is best solution available as it is simple and time-saving.

first, create your program or application using python and then make setup file for your application.

And then build the app using build command python setup.py build, according to your requirement you need to make some changes, to make mac bundle or mac app refer this

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