Sprite Kit - SKShapeNode Path not drawing Quad Curve

余生颓废 提交于 2019-12-03 09:24:58

That "y" should be the height of your curve, try giving it a non zero value. By giving a coordinate it cannot know how steep the curve should be. So that is the height

CGPathAddQuadCurveToPoint(path, NULL, 50, 100, 100, 30);
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