I have used a slider for blur effect to my image. I am using the following code:
let currentFilter = CIFilter(name: "CIGaussianBlur")
let beginImage = CIImage(image: imgImage.image!)
currentFilter!.setValue(beginImage, forKey: kCIInputImageKey)
currentFilter!.setValue(sender.value, forKey: kCIInputRadiusKey)
let cropFilter = CIFilter(name: "CICrop")
cropFilter!.setValue(currentFilter!.outputImage, forKey: kCIInputImageKey)
cropFilter!.setValue(CIVector(cgRect: beginImage!.extent), forKey: "inputRectangle")
let output = cropFilter!.outputImage
let cgimg = context.createCGImage(output!, from: output!.extent)
let processedImage = UIImage(cgImage: cgimg!)
imgImage.image = processedImage
The issue is whenever the slider's value is incremented the blur effect appears but when I decrease the value of the slider then it will not removing the blur effect.
You can apply the filter into your original image instead of already filtered image. Try below code.
let context = CIContext(options: nil)
@IBAction func blurSlider(_ sender: UISlider) {
let originalImage = UIImage(named: "Your Image Name")
let currentValue = Int(sender.value)
let currentFilter = CIFilter(name: "CIGaussianBlur")
currentFilter!.setValue(CIImage(image: originalImage!), forKey: kCIInputImageKey)
currentFilter!.setValue(currentValue, forKey: kCIInputRadiusKey)
let cropFilter = CIFilter(name: "CICrop")
cropFilter!.setValue(currentFilter!.outputImage, forKey: kCIInputImageKey)
cropFilter!.setValue(CIVector(cgRect: (CIImage(image: originalImage!)?.extent)!), forKey: "inputRectangle")
let output = cropFilter!.outputImage
let cgimg = context.createCGImage(output!, from: output!.extent)
let processedImage = UIImage(cgImage: cgimg!)
imgImage.image = processedImage
}
Output from Simulator:
Note: I recommend you to test the code in real device as Simulator performance is too slow on coreImage.
Make separate class which adds the blur effect:
import UIKit
import GLKit
class BlurImageView: GLKView {
let clampFilter = CIFilter(name: "CIAffineClamp")!
let blurFilter = CIFilter(name: "CIGaussianBlur")!
let ciContext:CIContext
override init(frame: CGRect) {
let glContext = EAGLContext(API: .OpenGLES2)
ciContext = CIContext(
EAGLContext: glContext,
options: [
kCIContextWorkingColorSpace: NSNull()
]
)
super.init(frame: frame, context: glContext)
enableSetNeedsDisplay = true
}
required init(coder aDecoder: NSCoder) {
let glContext = EAGLContext(API: .OpenGLES2)
ciContext = CIContext(
EAGLContext: glContext,
options: [
kCIContextWorkingColorSpace: NSNull()
]
)
super.init(coder: aDecoder)
context = glContext
enableSetNeedsDisplay = true
}
@IBInspectable var inputImage: UIImage? {
didSet {
inputCIImage = inputImage.map { CIImage(image: $0)! }
}
}
@IBInspectable var blurRadius: Float = 0 {
didSet {
blurFilter.setValue(blurRadius, forKey: "inputRadius")
setNeedsDisplay()
}
}
var inputCIImage: CIImage? {
didSet { setNeedsDisplay() }
}
override func drawRect(rect: CGRect) {
if let inputCIImage = inputCIImage {
clampFilter.setValue(inputCIImage, forKey: kCIInputImageKey)
blurFilter.setValue(clampFilter.outputImage!, forKey: kCIInputImageKey)
let rect = CGRect(x: 0, y: 0, width: drawableWidth, height: drawableHeight)
ciContext.drawImage(blurFilter.outputImage!, inRect: rect, fromRect: inputCIImage.extent())
}
}
}
How to use :
class ViewController: UIViewController {
@IBOutlet var imageView: BlurImageView!
override func viewDidLoad() {
super.viewDidLoad()
imageView.inputImage = UIImage(named:"testImage")!
}
@IBAction func sliderValueChanged(sender: UISlider) {
imageView.blurRadius = sender.value
}
}
来源:https://stackoverflow.com/questions/46108659/blur-effect-using-slider-is-not-working-properly