Moving a SKSpriteNode in a downward loop, using Swift

蓝咒 提交于 2019-12-03 08:31:22

I've put together some sample code which you can adapt for your purposes. I've based the code off the equation for an Archimedean Spiral:

r = a + bθ

Where a is the starting radius; b is the radius the spiral will increase by per revolution and θ is the current angle.

A spiral is basically a glorified circle (IMO), so to move your node in a spiral you need to be able to calculate point on a circle using an angle, radius and center point:

func pointOnCircle(#angle: CGFloat, #radius: CGFloat, #center: CGPoint) -> CGPoint {
    return CGPoint(x: center.x + radius * cos(angle),
                   y: center.y + radius * sin(angle))
}

Next, extend SKAction so you can easily create a spiral action:

extension SKAction {
    static func spiral(#startRadius: CGFloat, endRadius: CGFloat, angle 
         totalAngle: CGFloat, centerPoint: CGPoint, duration: NSTimeInterval) -> SKAction {

        // The distance the node will travel away from/towards the 
        // center point, per revolution.
        let radiusPerRevolution = (endRadius - startRadius) / totalAngle

        let action = SKAction.customActionWithDuration(duration) { node, time in
            // The current angle the node is at.
            let θ = totalAngle * time / CGFloat(duration)

            // The equation, r = a + bθ
            let radius = startRadius + radiusPerRevolution * θ

            node.position = pointOnCircle(angle: θ, radius: radius, center: centerPoint)
        }

        return action
    }
}

Finally, an example of use. In didMoveToView:

let node = SKSpriteNode(color: UIColor.redColor(), size: CGSize(width: 10, height: 10))
node.position = CGPoint(x: size.width / 2, y: size.height / 2)
addChild(node)

let spiral = SKAction.spiral(startRadius: size.width / 2,
                             endRadius: 0,
                             angle: CGFloat(M_PI) * 2,
                             centerPoint: node.position,
                             duration: 5.0)

node.runAction(spiral)

While the above mentioned solution is brilliantly thought of, there is a much easier way.

  1. Add a spinnerNode, and repetitively spin it using rotateBy
  2. Add your sprite as a child to the spinnerNode (your sprite will by default rotate with the spinnerNode)
  3. Move your spriteNode (using moveTo) to the centre of the wheelNode (your sprite will appear traveling in a spiral path to the center)
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!