A way to create random-noise background image (png) with javascript?

半腔热情 提交于 2019-12-03 07:59:53

To generate image client-side, I suggest you to have a look to HTML5 canvas element.

You can draw on a canvas with Javascript (even if the canvas element is hidden), and so generate anything you want (including a simple noise tile).

Resource to learn Canvas drawing : https://developer.mozilla.org/en/Drawing_Graphics_with_Canvas

After that, you can export your canvas as URL with the method toDataURL (a string like "data:image/png;base64....") which is interpreted by browsers like a traditionnal url for an image, so you can set it as css background for your body element.

Warning 1 : Canvas is supported by all modern browsers and you can emulate it on IE with ExplorerCanvas - but I don't know if ExplorerCanvas support .toDataURL()

Warning 2 : Canvas is resolution-dependant, so I suggest you to generate a little tile (32*32, or 64*64) and repeat it

Edit : An example of tiled background : http://jsfiddle.net/SfzPc/12/

Edit 2 : An completed example with a noisy background : http://jsfiddle.net/SfzPc/14/

You can use CSS to display this image:

#someimageselector {
    background: white url('data:image/png;base64,iVBOR...lots of data') repeat scroll left top;
}

You can change the initial color of your background by editing the value white.

To set CSS with JavaScript, set the background property of an element:

document.getElementByID("someimageselector").background = 'white url(data:image/png....';
jshkol

There are two jQuery plugin libraries that do exactly what you are looking for: NoiseGen and Noisy. Haven't used either yet but they both look pretty good.

NoiseGen

Noisy

Fyi: Base64 is binary data represented as a string. Most likely the original image still came out of Photoshop and was later encoded into Base64. This technique helps having less http-requests per page view, as the actual image data can be saved and cached inside the css or html document.

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