May I use a constant number to choose a class at compile time, possibly using templates?

拜拜、爱过 提交于 2019-12-03 07:49:05
MSalters

Using the LSP and plain C++98:

template <int N> class C;
template <> class C<1> : public A {};
template <> class C<2> : public B {};
template <> class C<3> : public D {};

C<1> anInstanceOfA;

Since public inheritance in C++ satisfies the IS-A rule, anInstanceOfA both IS-A C<1> object and IS_AN A object.

This isn't the only way to do this, but I hope acceptable for your purposes:

struct A { };
struct B { };

template <int N>
struct choices;

template <>
struct choices<1> { typedef A type; };

template <>
struct choices<2> { typedef B type; };

template <int N>
using C = typename choices<N>::type;

Update: To do the same without C++11 features, you should make C a class with a typedef member type equal to the corresponding type alias above:

template <int N>
struct C
{
    typedef typename choices<N>::type type;
};

// ...
C<1>::type anInstanceOfA;
C<2>::type anInstanceOfB

This is a fairly simple metafunction:

template <int N>
struct C {
  typedef typename std::conditional<N == 1,A,B>::type type;
};

You would use this as C<1>::type foo;.

If your compiler supports C++11 template aliases, you can simplify to:

template <int N>
using C = typename std::conditional<N == 1,A,B>::type;

and have your preferred C<1> foo; syntax.

In pure C++03, implement std::conditional as:

template <bool, typename A, typename>
struct conditional {
  typedef A type;
};

template <typename A, typename B>
struct conditional<false, A, B> {
  typedef B type;
};
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