Why do shared_ptr deleters have to be CopyConstructible?

牧云@^-^@ 提交于 2019-12-03 06:19:00

问题


In C++11 std::shared_ptr has four constructors which can be passed deleter objects d of type D. The signatures of these constructors are the following:

template<class Y, class D> shared_ptr(Y * p, D d);
template<class Y, class D, class A> shared_ptr(Y * p, D d, A a);
template <class D> shared_ptr(nullptr_t p, D d);
template <class D, class A> shared_ptr(nullptr_t p, D d, A a);

The standard requires in [util.smartptr.shared.const] type D to be CopyConstructible. Why is this needed? If shared_ptr makes copies of d then which of these deleters might get called? Wouldn't it possible for a shared_ptr only to keep a single deleter around? What does it mean for a shared_ptr to own a deleter if d can be copied?

What is the rationale behind the CopyConstructible requirement?

PS: This requirement might complicate writing deleters for shared_ptr. unique_ptr seems to have much better requirements for its deleter.


回答1:


This question was perplexing enough that I emailed Peter Dimov (implementer of boost::shared_ptr and involved in standardization of std::shared_ptr)

Here's the gist of what he said (reprinted with his permission):

My guess is that the Deleter had to be CopyConstructible really only as a relic of C++03 where move semantics didn’t exist.

Your guess is correct. When shared_ptr was specified rvalue references didn't exist yet. Nowadays we should be able to get by with requiring nothrow move-constructible.

There is one subtlety in that when

pi_ = new sp_counted_impl_pd<P, D>(p, d);

throws, d must be left intact for the cleanup d(p) to work, but I think that this would not be a problem (although I haven't actually tried to make the implementation move-friendly).
[...]
I think that there will be no problem for the implementation to define it so that when the new throws, d will be left in its original state.

If we go further and allow D to have a throwing move constructor, things get more complicated. But we won't. :-)




回答2:


The difference between deleters in std::shared_ptr and std::unique_ptr is that shared_ptr deleter is type-erased, while in unique_ptr deleter type is part of the template.

Here is Stephan T. Lavavej explaining how type erasure leads to CopyConstructible requirement in std::function.

As for the reason behind this difference in pointer types, it has been addressed on SO several times, e.g. here.

A quote of what S.T.L. said:

Very surprising "gotcha" I would say is that the std::function requires CopyConstructible function objects, and this is kind of unusual in the STL.

Usually the STL is lazy in the sense that it doesn't need things up front: if I have something like a std::list of type T, T does not need to be less-than-comparable; only if you call the member function list<T>::sort then it actually does need to be less-than-comparable.

The core language rule that powers this is that the definitions of member functions of a class template are not instantiated until they're actually needed and the bodies don't exist in some sense until you actually call it.

This is usually cool - this means you only pay for what you need, but std::function is special because of type erasure, because when you construct the std::function from some callable object F it needs to generate everything you could ever need from that object F because it's going to erase its type. It requires all the operations that it could possibly ever need regardless of if they're used.

So if you construct a std::function from some callable object F, F is absolutely required at compile-time to be CopyConstructible. This is true even though F will be moved into the std::function, so even if you give it an r-value and even if you never copy std::functions anywhere in your program, F is still required to be CopyConstructible.

You'll get a compiler error saying so - maybe horrible, maybe nice - depending on what you get.

It just cannot store movable only function objects. This is a design limitation caused in part by the fact that std::function dates back to boost/TR1, before r-value references, and in some sense it can never be fixed with std::function's interface as it stands.

Alternatives are being investigated, maybe we can have a different "movable function", so we will probably get some sort of type-erased wrapper that can store movable only function in the future, but std::function as it stands in c++17 right now cannot do that, so just be aware.




回答3:


Because shared_ptr are meant to be copied, and any of those copy could have to delete the object, so they must all have access to a deleter. Keeping only one deleter would require, well, refcounting the deleter itself. If you really want that to happen, you could use a nested std::shared_ptr as the deleter, but that sounds a bit overkill.



来源:https://stackoverflow.com/questions/36744238/why-do-shared-ptr-deleters-have-to-be-copyconstructible

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