Cubic/Curve Smooth Interpolation in C# [closed]

a 夏天 提交于 2019-12-03 05:24:24
Donnie DeBoer

What you want is a Cubic Hermite Spline:

where p0 is the start point, p1 is the end point, m0 is the start tangent, and m1 is the end tangent

you could have a linear interpolation and a cubic interpolation and interpolate between the two interpolation functions.

ie.

cubic(t) = cubic interpolation
linear(t) = linear interpolation
cubic_to_linear(t) = linear(t)*t + cubic(t)*(1-t)
linear_to_cubic(t) = cubic(t)*t + linear(t)*(1-t)

where t ranges from 0...1

Well, a simple way would be this:

-Expand your function by 2 x and y
-Move 1 to the left and 1 down
Example: f(x) = -2x³+3x²
g(x) = 2 * [-2((x-1)/2)³+3((x-1)/2)²] - 1

Or programmatically (cubical adjusting):

double amountsub1div2 = (amount + 1) / 2;
amount = -4 * amountsub1div2 * amountsub1div2 * amountsub1div2 + 6 * amountsub1div2 * amountsub1div2 - 1;

For the other one, simply leave out the "moving":

g(x) = 2 * [-2(x/2)³+3(x/2)²]

Or programmatically (cubical adjusting):

double amountdiv2 = amount / 2;
amount = -4 * amountdiv2 * amountdiv2 * amountdiv2 + 6 * amountdiv2 * amountdiv2;
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!