Switch on Enum (with Flags attribute) without declaring every possible combination?

谁都会走 提交于 2019-12-03 04:04:43

问题


how do i switch on an enum which have the flags attribute set (or more precisely is used for bit operations) ?

I want to be able to hit all cases in a switch that matches the values declared.

The problem is that if i have the following enum

[Flags()]public enum CheckType
{
    Form = 1,   
    QueryString = 2,
    TempData = 4,
}

and I want to use a switch like this

switch(theCheckType)
{
   case CheckType.Form:
       DoSomething(/*Some type of collection is passed */);
       break;

   case CheckType.QueryString:
       DoSomethingElse(/*Some other type of collection is passed */);
       break;

   case CheckType.TempData
       DoWhatever(/*Some different type of collection is passed */);
       break;
}

If "theCheckType" is set to both CheckType.Form | CheckType.TempData I want it to hit both case's. Obviously it wont hit both in my example because of the break, but other than that it also fails because CheckType.Form is not equal to CheckType.Form | CheckType.TempData

The only solution then as I can see it is to make a case for every possible combination of the enum values ?

Something like

    case CheckType.Form | CheckType.TempData:
        DoSomething(/*Some type of collection is passed */);
        DoWhatever(/*Some different type of collection is passed */);
        break;

    case CheckType.Form | CheckType.TempData | CheckType.QueryString:
        DoSomething(/*Some type of collection is passed */);
        DoSomethingElse(/*Some other type of collection is passed */);
        break;

... and so on...

But that really isnt very desired (as it will quickly grow very big)

Right now i have 3 If conditions right after eachother instead

Something like

if ((_CheckType & CheckType.Form) != 0)
{
    DoSomething(/*Some type of collection is passed */);
}

if ((_CheckType & CheckType.TempData) != 0)
{
    DoWhatever(/*Some type of collection is passed */);
}

....

But that also means that if i have an enum with 20 values it have to go through 20 If conditions every single time instead of "jumping" to only the needed "case"/'s as when using a switch.

Is there some magic solution to solve this problem?

I have thought of the possibility to loop through the declared values and then use the switch, then it would only hit the switch for each value declared, but I don't know how it will work and if it performance vice is a good idea (compared to a lot of if's) ?

Is there an easy way to loop through all the enum values declared ?

I can only come up with using ToString() and splitting by "," and then loop through the array and parse every single string.


UPDATE:

I see that i haven't done a good enough job explaining. My example is to simple (tried to simplify my scenario).

I use it for a ActionMethodSelectorAttribute in Asp.net MVC to determine if a method should be available when resolving the url/route.

I do it by declaring something like this on the method

[ActionSelectorKeyCondition(CheckType.Form | CheckType.TempData, "SomeKey")]
public ActionResult Index()
{
    return View();
} 

That would mean that it should check if the Form or TempData have a key as specified for the method to be available.

The methods it will be calling (doSomething(), doSomethingElse() and doWhatever() in my previous example) will actually have bool as return value and will be called with a parameter (different collections that doesn't share a interface that can be used - see my example code in the link below etc).

To hopefully give a better idea of what i am doing i have pasted a simple example of what i am actually doing on pastebin - it can be found here http://pastebin.com/m478cc2b8


回答1:


How about this. Of course the arguments and return types of DoSomething, etc., can be anything you like.

class Program
{
    [Flags]
    public enum CheckType
    {
        Form = 1,
        QueryString = 2,
        TempData = 4,
    }

    private static bool DoSomething(IEnumerable cln)
    {
        Console.WriteLine("DoSomething");
        return true;
    }

    private static bool DoSomethingElse(IEnumerable cln)
    {
        Console.WriteLine("DoSomethingElse");
        return true;
    }

    private static bool DoWhatever(IEnumerable cln)
    {
        Console.WriteLine("DoWhatever");
        return true;
    }

    static void Main(string[] args)
    {
        var theCheckType = CheckType.QueryString | CheckType.TempData;
        var checkTypeValues = Enum.GetValues(typeof(CheckType));
        foreach (CheckType value in checkTypeValues)
        {
            if ((theCheckType & value) == value)
            {
                switch (value)
                {
                    case CheckType.Form:
                        DoSomething(null);
                        break;
                    case CheckType.QueryString:
                        DoSomethingElse(null);
                        break;
                    case CheckType.TempData:
                        DoWhatever(null);
                        break;
                }
            }
        }
    }
}



回答2:


Flags enums can be treated as a simple integral type in which each individual bit corresponds to one of the flagged values. You can exploit this property to convert the bit-flagged enum value into an array of booleans, and then dispatch the methods you care about from a correlated array of delegates.

EDIT: We could certainly make this code more compact through the use of LINQ and some helper functions, but I think it's easier to understand in the less sophisticated form. This may be case where maintainability trumps elegance.

Here's an example:

[Flags()]public enum CheckType
{
  Form = 1,       
  QueryString = 2,
  TempData = 4,
}

void PerformActions( CheckType c )
{
  // array of bits set in the parameter {c}
  bool[] actionMask = { false, false, false };
  // array of delegates to the corresponding actions we can invoke...
  Action availableActions = { DoSomething, DoSomethingElse, DoAnotherThing };

  // disassemble the flags into a array of booleans
  for( int i = 0; i < actionMask.Length; i++ )
    actionMask[i] = (c & (1 << i)) != 0;

  // for each set flag, dispatch the corresponding action method
  for( int actionIndex = 0; actionIndex < actionMask.Length; actionIndex++ )
  {
      if( actionMask[actionIndex])
          availableActions[actionIndex](); // invoke the corresponding action
  }
}

Alternatively, if the order in which you evaluate doesn't matter, here is simpler, clearer solution that works just as well. If order does matter, replace the bit-shifting operations with an array containing the flags in the order you want to evaluate them in:

int flagMask = 1 << 31; // start with high-order bit...
while( flagMask != 0 )   // loop terminates once all flags have been compared
{
  // switch on only a single bit...
  switch( theCheckType & flagMask )
  {
   case CheckType.Form:
     DoSomething(/*Some type of collection is passed */);
     break;

   case CheckType.QueryString:
     DoSomethingElse(/*Some other type of collection is passed */);
     break;

   case CheckType.TempData
     DoWhatever(/*Some different type of collection is passed */);
     break;
  }

  flagMask >>= 1;  // bit-shift the flag value one bit to the right
}



回答3:


Just use HasFlag

if(theCheckType.HasFlag(CheckType.Form)) DoSomething(...);
if(theCheckType.HasFlag(CheckType.QueryString)) DoSomethingElse(...);
if(theCheckType.HasFlag(CheckType.TempData)) DoWhatever(...);



回答4:


What about a Dictionary<CheckType,Action> that you will fill like

dict.Add(CheckType.Form, DoSomething);
dict.Add(CheckType.TempDate, DoSomethingElse);
...

a decomposition of your value

flags = Enum.GetValues(typeof(CheckType)).Where(e => (value & (CheckType)e) == (CheckType)e).Cast<CheckType>();

and then

foreach (var flag in flags)
{
   if (dict.ContainsKey(flag)) dict[flag]();
}

(code untested)




回答5:


With C# 7 you can now write something like this:

public void Run(CheckType checkType)
{
    switch (checkType)
    {
        case var type when CheckType.Form == (type & CheckType.Form):
            DoSomething(/*Some type of collection is passed */);
            break;

        case var type when CheckType.QueryString == (type & CheckType.QueryString):
            DoSomethingElse(/*Some other type of collection is passed */);
            break;

        case var type when CheckType.TempData == (type & CheckType.TempData):
            DoWhatever(/*Some different type of collection is passed */);
            break;
    }
}



回答6:


Should be possible in C# 7

switch (t1)
    {
        case var t when t.HasFlag(TST.M1):
            {
                break;
            }
        case var t when t.HasFlag(TST.M2):
            {
                break;
            }



回答7:


Based on your edit and your real-life code, I'd probably update the IsValidForRequest method to look something like this:

public sealed override bool IsValidForRequest
    (ControllerContext cc, MethodInfo mi)
{
    _ControllerContext = cc;

    var map = new Dictionary<CheckType, Func<bool>>
        {
            { CheckType.Form, () => CheckForm(cc.HttpContext.Request.Form) },
            { CheckType.Parameter,
                () => CheckParameter(cc.HttpContext.Request.Params) },
            { CheckType.TempData, () => CheckTempData(cc.Controller.TempData) },
            { CheckType.RouteData, () => CheckRouteData(cc.RouteData.Values) }
        };

    foreach (var item in map)
    {
        if ((item.Key & _CheckType) == item.Key)
        {
            if (item.Value())
            {
                return true;
            }
        }
    }
    return false;
}



回答8:


The easiest way is to just perform an ORed enum, in your case you could do the following :

[Flags()]public enum CheckType
{
    Form = 1,   
    QueryString = 2,
    TempData = 4,
    FormQueryString = Form | QueryString,
    QueryStringTempData = QueryString | TempData,
    All = FormQueryString | TempData
}

Once you have the enum setup its now easy to perform your switch statement.

E.g, if i have set the following :

var chkType = CheckType.Form | CheckType.QueryString;

I can use the following switch statement as follows :

switch(chkType){
 case CheckType.Form:
   // Have Form
 break;
 case CheckType.QueryString:
   // Have QueryString
 break;
 case CheckType.TempData:
  // Have TempData
 break;
 case CheckType.FormQueryString:
  // Have both Form and QueryString
 break;
 case CheckType.QueryStringTempData:
  // Have both QueryString and TempData
 break;
 case CheckType.All:
  // All bit options are set
 break;
}

Much cleaner and you don't need to use an if statement with HasFlag. You can make any combinations you want and then make the switch statement easy to read.

I would recommend breaking apart your enums, try see if you are not mixing different things into the same enum. You could setup multiple enums to reduce the number of cases.



来源:https://stackoverflow.com/questions/1040731/switch-on-enum-with-flags-attribute-without-declaring-every-possible-combinati

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