Drawing into OpenGL ES framebuffer and getting UIImage from it on iPhone

大城市里の小女人 提交于 2019-12-03 03:56:07

the first problem is that I was creating EAGLContext for OpenGL ES 2.0, but functions which I used were for OpenGL ES 1.1. The solution is to set constant to kEAGLRenderingAPIOpenGLES1

the second - I did not set model and projection matricies (if I use 1.1)

glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);

after this all works)

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