Solutions to stream from a decklink card to browsers (Gstreamer -> TCP MJPEG -> ?)

牧云@^-^@ 提交于 2019-12-03 03:41:00
Tim Autin

I got the websockets solution working, thanks to the node Dicer module (and thanks to mscdex on this post ).

So here is what I did :

1°) Stream my Decklink card's video over TCP whith GStreamer :

gst-launch -v decklinksrc mode=10 connection=0 ! deinterlace ! videorate ! videoscale ! video/x-raw-yuv, framerate=1/5, width=256, height=144 ! jpegenc quality=20 ! multipartmux  boundary="--videoboundary" ! tcpserversink host=<TCP src stream IP address> port=<TCP src stream port>

2°) Listen to this stream with Node and send each image via socket.io :

// ------------------------------------------------
// Constants :
// ------------------------------------------------

var srcHost = "<TCP src stream IP address>";
var srcPort = <TCP src stream port>
var srcBoundary = "--videoboundary";

var destHost = "<dest IP address>";
var destPort = <dest port>;

// ------------------------------------------------
// ------------------------------------------------
// ------------------------------------------------



// ------------------------------------------------
// Includes :
// ------------------------------------------------
var Http = require('http');
var Net = require('net');
var Dicer = require('dicer');
var SocketIO = require('socket.io');
// ------------------------------------------------
// ------------------------------------------------
// ------------------------------------------------



// ------------------------------------------------
// TCP socket :
// ------------------------------------------------

var socket = Net.Socket();

socket.connect(srcPort, srcHost, function() {

    // Init socket IO :
    var io = SocketIO.listen(Http.createServer().listen(destPort, destHost), { log: false });

    // Init Dicer :
    var dicer = new Dicer({ boundary: srcBoundary });

    dicer.on('part', function(part) {

        var frameEncoded = '';
        part.setEncoding('base64');

        part.on('header', function(header) { });
        part.on('data', function(data) { frameEncoded += data; });
        part.on('end', function() { io.sockets.emit('image', frameEncoded); });
    });

    // Handle streams closing :
    dicer.on('finish', function() { console.log('Dicer stream finished'); });
    socket.on('close', function() { console.log('TCP socket closed'); });

    // Pipe :
    socket.pipe(dicer);
});
// ------------------------------------------------
// ------------------------------------------------
// ------------------------------------------------

3°) Listen to the websocket on the client :

<html>
    <head>

        <script src="jquery-1.9.1.js"></script>
        <script src="socket.io-client/socket.io.min.js"></script>

        <script>
        var socket = io.connect('http://<dest IP address>:<dest port>');
        socket.on('image', function (data) {

            $("#video").attr("src", "data:image/jpeg;base64," + data.toString("base64") );
        });
        </script>
    </head>

    <body>

    <img id="video" style="display:block; width:400px; height:auto;" src="" />

    </body>
</html>

I will update this post if I get other solutions working (but I may go with this one).

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