How to force a program to wait until an HTTP request is finished in JavaScript?

旧巷老猫 提交于 2019-12-03 02:49:48

There is a 3rd parameter to XmlHttpRequest's open(), which aims to indicate that you want the request to by asynchronous (and so handle the response through an onreadystatechange handler).

So if you want it to be synchronous (i.e. wait for the answer), just specify false for this 3rd argument. You may also want to set a limited timeout property for your request in this case, as it would block the page until reception.

Here is an all-in-one sample function for both sync and async:

function httpRequest(address, reqType, asyncProc) {
  var req = window.XMLHttpRequest ? new XMLHttpRequest() : new ActiveXObject("Microsoft.XMLHTTP");
  if (asyncProc) { 
    req.onreadystatechange = function() { 
      if (this.readyState == 4) {
        asyncProc(this);
      } 
    };
  } else { 
    req.timeout = 4000;  // Reduce default 2mn-like timeout to 4 s if synchronous
  }
  req.open(reqType, address, !(!asyncProc));
  req.send();
  return req;
}

which you could call this way:

var req = httpRequest("http://example.com/aPageToTestForExistence.html", "HEAD");  // In this example you don't want to GET the full page contents
alert(req.status == 200 ? "found!" : "failed");  // We didn't provided an async proc so this will be executed after request completion only

You can perform a synchronous request. jQuery example:

$(function() {
    $.ajax({
       async: false,
       // other parameters
    });
});

You should take a look at jQuery's AJAX API. I highly recommend using a framework like jQuery for this stuff. Manually doing cross-browser ajax is a real pain!

You can use XMLHttpRequest object to send your request. Once request is sent, you can check readyState property to identify current state. readyState will have following different states.

  • Uninitialized - Has not started loading yet
  • Loading - Is loading
  • Interactive - Has loaded enough and the user can interact with it
  • Complete - Fully loaded

for example:

xmlhttp.open("GET","somepage.xml",true);
xmlhttp.onreadystatechange = checkData;
xmlhttp.send(null);

function checkData()
{
    alert(xmlhttp.readyState);
}

hope this will help

For this you can start loader in javascript as soon as page starts loading and then you can close it when request finishes or your dom is ready. What i am trying to say, as page load starts, start a loader . Then page can do multiple synchronous request using ajax , until and unless you didn't get response, do not close close loader. After receiving the desired in response in final call, you can close the loader.

I have a similar situation in an game built with Three.js and Google Closure. I have to load 2 resources, Three and Closure do not allow me to make these synchronous.

Initially I naively wrote the following:

main() {

  ...
  var loaded=0;
  ...

  // Load Three geometry
  var loader = new THREE.JSONLoader();
  loader.load("x/data.three.json", function(geometry) {
    ...
    loaded++;
    });

   // Load my engine data
  goog.net.XhrIo.send("x/data.engine.json", function(e) {
    var obj = e.target.getResponseJson();
    ...
    loaded++;
    });

  // Wait for callbacks to complete
  while(loaded<2) {}

  // Initiate an animation loop
  ...
};

The loop that waits for the callbacks to complete never ends, from the point of view of the loop loaded never get incremented. The problem is that the callbacks are not fired until main returns (at least on Chrome anyway).

One solution might be to have both callbacks check to see if it's the last to complete, and them go on to initiate the animation loop.

Another solution - perhaps a more direct answer to what you are asking (how to wait for each load before initiating another) - would be to nest the callbacks as follows:

// Load Three geometry
var loader = new THREE.JSONLoader();
loader.load("x/data.three.json", function(geometry) {
  ...

   // Load my engine data
   goog.net.XhrIo.send("x/data.engine.json", function(e) {
     var obj = e.target.getResponseJson();
     ...

     // Initiate an animation loop
     ...

    });
  });
};
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