问题
I am trying to render and save multiple images through python script in blender. I know how to render and save the image through the Blender GUI but I want to do it all through my script since I am using a set of nested loops and need to save multiple images. I am able to render the image and I guess save the image with the output being successful. But I am not sure where it saves to and when I try to edit the filepath it gives me the error of the context being incorrect.
回答1:
Here's what I've done in Blender 2.63
:
bpy.data.scenes['Scene'].render.filepath = '/home/user/Documents/image.jpg'
bpy.ops.render.render( write_still=True )
What this is doing is creating a VR panorama (a series of object pictures around it). And I ended with this algorithm:
- create or load an object you are going to take pictures of
- scale it and add some nice lighting (so that the object is visible from directions you want); check the lighting by rendering the scene (use F12 key)
- create an
Empty
node and set its position and rotation to identity (position:0, 0, 0
, rotation:0, 0, 0
) - set your camera view to the starting position (check it with rendering, again)
- open interactive Python shell (Shift+F4)
- paste & run the script
You shall end up with a number of pictures (defined by step_count
) around your object inside your /home/user/VR
directory.
cam = bpy.data.objects['Camera']
origin = bpy.data.objects['Empty']
step_count = 32
for step in range(0, step_count):
origin.rotation_euler[2] = radians(step * (360.0 / step_count))
bpy.data.scenes["Scene"].render.filepath = '/home/user/VR/vr_shot_%d.jpg' % step
bpy.ops.render.render( write_still=True )
回答2:
something like this:
import bpy
bpy.context.scene.render.filepath = 'pathToOutputImage'
bpy.context.scene.render.resolution_x = w #perhaps set resolution in code
bpy.context.scene.render.resolution_y = h
bpy.ops.render.render()
回答3:
You will have to do the following. The i
in the second line after the for
loop is the loop index of the file loop.
I have verified that this works while running in the console and also from the command line. Don't forget to remove the objects after you render one file. (The remove command is not given here since it is not generic. Some specific arguments will be needed in that command if that object has links)
for area in bpy.context.screen.areas:
if area.type == 'VIEW_3D':
area.spaces[0].viewport_shade = 'RENDERED'
bpy.context.scene.render.image_settings.file_format='JPEG'
bpy.context.scene.render.filepath = ".pic%0.2d.jpg"%i
bpy.ops.render.render(use_viewport = True, write_still=True)
来源:https://stackoverflow.com/questions/14982836/rendering-and-saving-images-through-blender-python