I'm trying to change the animation between Libgdx Screens. I want to write my custom animation (fade in, fade out, etc). Can someone give me a clue? I can't seem to find the implementation of the transition in the Libgdx code.
I've implemented some sliding transitions using Scene2D and the universal tween engine. You can find example code here.
http://www.netthreads.co.uk/2012/02/09/libgdx-scene2d-demo-with-scene-transitions/
Update: This article illustrates the approach I took to implement sliding transitions. There is a link at the bottom which takes you to a set of demos here https://github.com/alistairrutherford/libgdx-demos
There are clear instructions on how to build the demos but you will need to have at least a basic grasp of maven and how to set it up.
Here is what i do:
FadeIn is pretty simple, just add this to your fadein Screens show():
stage.getRoot().getColor().a = 0;
stage.getRoot().addAction(fadeIn(0.5f));
FadeOut is a little trickier. You dont want to switch screens immediately, so instead of calling game.setScreen(newScreen) create a method in your fadeout Screen like this:
public void switchScreen(final Game game, final Screen newScreen){
stage.getRoot().getColor().a = 1;
SequenceAction sequenceAction = new SequenceAction();
sequenceAction.addAction(fadeOut(0.5f));
sequenceAction.addAction(run(new Runnable() {
@Override
public void run() {
game.setScreen(newScreen);
}
}));
stage.getRoot().addAction(sequenceAction);
}
Like this, you delay the screen switching for the duration of the fade out.
I've implemented similar methods. Thanks to Gustavo Steigert, I learned a lot from his blog here's where you could find his example with the sequence of fadeIn and fadeOut.
http://steigert.blogspot.in/2012/02/3-libgdx-tutorial-scene2d.html
You can follow through his blog completely to have a better idea of the flow of things and find the tags for the post's source code in the end of each if his posts.
This is a sample code of my game in transitions animation between screens:
in MainGame
class:
@Override public void setScreen(final Screen screen) {
if (getScreen() == null)
{
createScreenInAction(screen);
return;
}
createScreenOutAction(getScreen(), new Runnable() {
@Override public void run() {
createScreenInAction(screen);
}
});
}
private void createScreenOutAction(final Screen screen , Runnable runnable) {
Actor actor = ((BaseScreenAdapter) screen).getStage().getRoot();
actor.setOrigin(WIDTH_HALF,HEIGHT_HALF);
actor.getColor().a = 1;
SequenceAction sequenceAction = new SequenceAction();
sequenceAction.addAction(Actions.parallel(Actions.alpha(0,SCREEN_SWITCH_DURATION) , Actions.scaleTo(1.5f,1.5f , SCREEN_SWITCH_DURATION, Interpolation.exp5)));
sequenceAction.addAction(Actions.run(runnable));
actor.addAction(sequenceAction);
}
private void createScreenInAction(final Screen screen) {
StarsGame.super.setScreen(screen);
Actor actor = ((BaseScreenAdapter) screen).getStage().getRoot();
actor.setOrigin(WIDTH_HALF,HEIGHT_HALF);
actor.getColor().a = 0;
SequenceAction sequenceAction = new SequenceAction();
sequenceAction.addAction(Actions.scaleTo(1.5f,1.5f , 0));
sequenceAction.addAction(Actions.parallel(Actions.alpha(1,SCREEN_SWITCH_DURATION) , Actions.scaleTo(1.0f,1.0f , SCREEN_SWITCH_DURATION , Interpolation.exp5)));
actor.addAction(sequenceAction);
}
and all my screens extends as BaseScreenAdapter
:
public abstract class BaseScreenAdapter extends ScreenAdapter implements BaseRequest.BaseResponseError{
protected final AssetsController mAssets;
protected final MySettings mSettings;
protected StarsGame mGame;
protected Stage mStage;
protected Viewport mViewport;
protected OrthographicCamera mCamera;
protected InputMultiplexer multiplexer;
protected LoadingActor mLoadingActor;
//==============================================================
// METHODS
//==============================================================
public BaseScreenAdapter(StarsGame game) {
this.mGame = game;
mCamera = new OrthographicCamera(/*StarsGame.WIDTH, StarsGame.HEIGHT*/);
mCamera.position.set(StarsGame.WIDTH_HALF, StarsGame.HEIGHT, 0);
mViewport = new FitViewport(StarsGame.WIDTH, StarsGame.HEIGHT, mCamera);
mCamera.position.set(mCamera.viewportWidth / 2f, mCamera.viewportHeight / 2 , 0);
initStage();
initInputMultiplexer();
}
public Stage getStage() {
return mStage;
}
private void initStage() {
mStage = new Stage(mViewport);
mStage.addListener(new InputListener() {
@Override public boolean keyUp(InputEvent event, int keycode) {
if (keycode == Input.Keys.BACK)
{
onBackPressed();
}
return super.keyUp(event, keycode);
}
});
}
}
来源:https://stackoverflow.com/questions/11361883/libgdx-transition-between-screens