GLEW_APPLE_GLX Causes Linking Error When Building GLEW

这一生的挚爱 提交于 2019-12-02 20:01:00

问题


I grepped inside GLEW while trying to solve my other question, concerning missing __glewX* symbols for Mac, and found that they are guarded by GLEW_APPLE_GLX.

When I attempt to build GLEW from source with that flag defined, I get undefined symbols (stuff like _glXGetClientString). Linking against X11 (-lX11) doesn't help.

Question: assuming defining GLEW_APPLE_GLX does indeed make sense, how can I fix the build?


回答1:


When building an application that uses the X Server (XQuartz) instead of using CGL, you also need to add -lGL.

Ordinarily when building GL software on OS X you use OpenGL.framework (-framework OpenGL) and that gets you OpenGL and CGL/AGL functions but leaves out GLX.

You should also ditch any includes to things like <OpenGL/gl.h> and use <GL/gl.h> instead, as that will point to /usr/X11R6/include/GL/... instead of the OpenGL framework headers.



来源:https://stackoverflow.com/questions/27829330/glew-apple-glx-causes-linking-error-when-building-glew

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