Animate intrinsicContentSize changes

限于喜欢 提交于 2019-12-02 17:15:37

invalidateIntrinsicContentSize works well with animations and layoutIfNeeded. The only thing you need to consider is, that changing the intrinsic content size invalidates the layout of the superview. So this should work:

[UIView animateWithDuration:0.2 animations:^{
    [self invalidateIntrinsicContentSize];
    [self.superview setNeedsLayout];
    [self.superview layoutIfNeeded];
}];

Width / height constraint doesn't help? Keep reference of this constraint and ...

[NSLayoutConstraint constraintWithItem:view
                             attribute:NSLayoutAttributeWidth
                             relatedBy:NSLayoutRelationEqual
                                toItem:nil
                             attribute:NSLayoutAttributeNotAnAttribute
                            multiplier:1
                              constant:myViewInitialWidth];

... when you do want to animate myView resize, do this ...

self.viewWidthConstraint.constant = 100; // new width
[UIView animateWithDuration:0.3 animations:^{ [view layoutIfNeeded]; }];

... do the same thing for the height.

Depends on your other constraints, maybe you will be forced to raise priority of these two constraints.

Or you can subclass UIView, add - (void)invalidateIntrinsicContentSize:(BOOL)animated and fake it by yourself. Get new size from - (CGSize)intrinsicContentSize and animate it by animating width / height constraints. Or add property to enable / disable animations and override invalidateIntrinsicContentSize and do it inside this method. Many ways ...

In the code below, intrinsic class is the class that has just changed it's size on changing a variable. To animate the intrinsic class only use the code below. If it impacts other objects higher up the view hierarchy then replace self.intrinsic class with the top level view for setNeedsLayout and layoutIfNeeded.

[UIView animateWithDuration:.2 animations:^{
        self.intrinsicClass.numberOfWeeks=8;
        [self.intrinsicClass setNeedsLayout];
        [self.intrinsicClass layoutIfNeeded];
    }];

Swift version of @stigi's answer which worked for me:

UIView.animate(withDuration: 0.2, animations: {
    self.invalidateIntrinsicContentSize()
    self.superview?.setNeedsLayout()
    self.superview?.layoutIfNeeded()
})

None of this has worked for me. I have a UILabel which I am setting with a NSAttributedString. The text is multiline and wrapping on word boundaries. Therefore the height is variable. I've tried this:

[UIView animateWithDuration:1.0f animations:^{
    self.label = newLabelText;
    [self.label invalidateIntrinsicContentSize];
    [self.view setNeedsLayout];
    [self.view layoutIfNeeded];
}];

And a number of variations. None work. The label immediately changes it's size and then slides into it's new position. So the animation of the labels position ons screen is working. But the animating of the label's size change is not.

Well for Swift 4/3 this works and I think this is best practise. If you have a UIView with a UILabel in it and the UIView adapts the frame from the UILabel, use this:

self.theUILabel.text = "text update"
UIView.animate(withDuration: 5.0, animations: {
   self.theUIView.layoutIfNeeded()
})

The normal self.view.layoutIfNeeded() will work most of the time as well.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!