OpenGL ES 2.0 Multiple Programs or Multiple Shaders or what? How does it work?

扶醉桌前 提交于 2019-12-02 15:04:41

You can use multiple shaders, but to switch between them can be quite costly so the recommended practise is to draw every object of a shader, then switch to the next shader and draw all the objects using that one and so on.
To switch between shaders, you call glUseProgram().

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