Override DrawItem of ComboBox

末鹿安然 提交于 2019-12-02 12:14:19

Here you go:

public class myCombo : ComboBox
{
    // expose properties as needed
    public Color SelectedBackColor{ get; set; }

    // constructor
    public myCombo()
    {
        DrawItem += new DrawItemEventHandler(DrawCustomMenuItem);
        DrawMode = System.Windows.Forms.DrawMode.OwnerDrawFixed;
        SelectedBackColor= Color.LightSeaGreen;
    }

    protected  void DrawCustomMenuItem(object sender, DrawItemEventArgs e)
    {
        e.DrawBackground();
         // a dropdownlist may initially have no item selected, so skip the highlighting:
        if (e.Index >= 0) 
        {  
          Graphics g = e.Graphics;
          Brush brush = ((e.State & DrawItemState.Selected) == DrawItemState.Selected) ?
                         new SolidBrush(SelectedBackColor) : new SolidBrush(e.BackColor);
          Brush tBrush = new SolidBrush(e.ForeColor);

          g.FillRectangle(brush, e.Bounds);
          e.Graphics.DrawString(this.Items[e.Index].ToString(), e.Font,
                     tBrush, e.Bounds, StringFormat.GenericDefault);
          brush.Dispose();
          tBrush.Dispose();
        }
        e.DrawFocusRectangle();
    }
}

You may consider exposing more Properties as you expand your customziation, so you can change them for each instance when you want to..

Also don't forget to dispose GDI objects you create, like brushes and pens!

Edit: Just noticed that BackColor would hide the original property. Changed it to SelectedBackColor, which actually says what it is!

Edit 2: As Simon noted in the comments, there is a HasFlag method and so as of .Net 4.0 one can also write:

      Brush brush = ((e.State.HasFlag(DrawItemState.Selected) ?

which is a little clearer and shorter.

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