Calculating Cumulative elevation gain give me wierd results

二次信任 提交于 2019-12-02 09:52:43

I took the values you've listed and ran them as follows:

NSArray *altitudes = @[ @(0.000000), @(181.678055), @(181.891495), @(182.786850), @(179.315399), 
                        @(177.035721), @(182.636307), @(181.259399), @(178.653015), @(192.552551), 
                        @(185.398819), @(182.693436), @(181.369766), @(154.306747), @(157.031693), 
                        @(159.748871), @(185.080856), @(198.080673), @(176.473877), @(178.646851), 
                        @(175.784424), @(178.184128), @(181.237488), @(188.956894), @(177.713181), 
                        @(193.673019), @(188.470184), @(182.749054), @(181.966507), @(181.547592), 
                        @(191.638657), @(198.713989), @(188.582977), @(197.977921), @(203.184540), 
                        @(205.108856), @(198.304123) ];

float netAlt = 0.0f;

// Start with the third value as we're only interesting in net gain
for (NSInteger i = 2; i < altitudes.count; i++) {
    float oldAlt = [altitudes[i-1] floatValue];
    float newAlt = [altitudes[i] floatValue];

    // newAlt - oldAlt because we're interested in the 
    // difference between current and previous
    float diff = newAlt - oldAlt;

    netAlt += MAX(0, diff);
    printf("%.0f,", netAlt);
}

This produced the following output:

0,1,1,1,7,7,7,21,21,21,21,21,23,26,51,64,64,67,67,69,72,80,80,96,96,96,96,96,106,113,113,122,127,129,129

This seems reasonable and realistic to me. It's not at all clear how how you managed to get the values you have. They make no sense.

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