LibGdx texture drawn as inverse of what #getTextureData gives

梦想与她 提交于 2019-12-02 09:50:19

Yes this is very anoying, Libgdx is not consistent with it's coordinate system. Like font.draw() draws from top downward. Alter the way you iterate over you draw/plot inside your loop, basically you have to flip it manually. So when j == 0 then y would become the highest value and if j == map.getHeight y would become the lowest value. Then interpolate linearly within these values. If you shown whats inside your loop I could help out a bit more.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!