问题
When I do this:
SpriteBatch spriteBatch = new SpriteBatch();
spriteBatch.setProjectionMatrix(new Matrix4().setToOrtho(0, 320, 0, 240, -1, 1));
spriteBatch.begin();
spriteBatch.draw(textureRegion, 0, 0);
spriteBatch.end();
SpriteBatch
will draw the textureRegion
onto the coordinate system 320-240 that I have specified to the whole screen. Say I want to draw with the same coordinate system 320 240 but only on the left half of the screen (which means everything will be scaled down horizontally in the left side, leaving the right half of the screen black), how can I do?
回答1:
You're going to want to use the ScissorStack. Effectively, you define a rectangle that you want to draw in. All drawing will be in the rectangle that you defined.
Rectangle scissors = new Rectangle();
Rectangle clipBounds = new Rectangle(x,y,w,h);
ScissorStack.calculateScissors(camera, spriteBatch.getTransformMatrix(), clipBounds, scissors);
ScissorStack.pushScissors(scissors);
spriteBatch.draw(...);
spriteBatch.flush();
ScissorStack.popScissors();
This will limit rendering to within the bounds of the rectangle "clipBounds". It is also possible push multiple rectangles. Only the pixels of the sprites that are within all of the rectangles will be rendered.
From http://code.google.com/p/libgdx/wiki/GraphicsScissors
回答2:
Before rendering the batch, you can set the viewport to draw on a specific screen area. The important line is:
Gdx.gl.glViewport(x, y, w, h);
The viewport usually starts at x = 0 and y = 0 and extends to the full width and height of the screen. If we want to see only a part of that original viewport, we need to change both the size and the starting position. To draw only on the left half of the screen, use:
x = 0;
y = 0;
w = Gdx.graphics.getWidth()/2;
h = Gdx.graphics.getWidth();
I found the solution here and originally answered this question to a slightly more complicated problem, but the technique is the same.
To focus on any different portion of the viewport, simply choose x, y, w, and h accordingly. If you're going to do any more rendering in the normal fashion, make sure to reset the viewport with the original x, y, w, and h values.
回答3:
Perhaps I am misunderstanding the question, but could you not just double the viewport width, setting it to 640 instead of 320?
SpriteBatch spriteBatch = new SpriteBatch;
spriteBatch.setProjectionMatrix(new Matrix4().setToOrtho(0, 640, 0, 240, -1, 1));
spriteBatch.begin();
spriteBatch.draw(textureRegion, 0, 0);
spriteBatch.end();
回答4:
You could either
- double the viewport width of the
SpriteBatch
- use a
Sprite
and set its width scale to 0.5f (be careful about the origin) and use itsdraw(SpriteBatch)
method to draw it.
来源:https://stackoverflow.com/questions/18701113/how-to-draw-on-just-a-portion-of-the-screen-with-spritebatch-in-libgdx