Google Maps JS API v3 and looping animated gif's

好久不见. 提交于 2019-12-02 09:17:41

Key is to set optimized: false, but since you already have and its not working - I tested to create own simple example and it worked.

<!DOCTYPE html>
<html>
  <head>
    <meta name="viewport" content="initial-scale=1.0, user-scalable=no">
    <meta charset="utf-8">
    <title>Google Maps JavaScript API v3 Example: Marker Simple</title>
    <link href="https://google-developers.appspot.com/maps/documentation/javascript/examples/default.css" rel="stylesheet">
    <script src="http://maps.googleapis.com/maps/api/js?v=3&sensor=false"></script>
    <script>
      function initialize() {
        var myLatlng = new google.maps.LatLng(-25.363882,131.044922);
        var mapOptions = {
          zoom: 4,
          center: myLatlng,
          mapTypeId: google.maps.MapTypeId.ROADMAP
        }
        var map = new google.maps.Map(document.getElementById('map_canvas'), mapOptions);

        var marker = new google.maps.Marker({
            position: myLatlng,
            map: map,
            title: 'Hello World!',
            icon: "http://gwtportlets.googlecode.com/svn-history/r46/trunk/src/org/gwtportlets/portlet/public/img/portlet-loading-32x32.gif",
          optimized: false
        });
      }
    </script>
  </head>
  <body onload="initialize()">
    <div id="map_canvas">

    </div>
   </body>
</html>

Edit it as you please to suit your needs, you can also try to swap using of google.maps.MarkerImage to google.maps.icon because MarkerImage seems to be deprecated see : MarkerImage and Icon.

Good luck with da code.!

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