Waiting for a block to finish [duplicate]

浪子不回头ぞ 提交于 2019-12-02 09:09:18

You should be using callback blocks. Don't try to make asynchronous code behave synchronously.

Also, there's no need to have your GlobalVars singleton hold onto the array of matches. It could be considered bad design.

typedef void(^CallbackBlock)(id value);

- (void)viewDidLoad {
    [super viewDidLoad];
    //show some sort of loading "spinner" here
    [self loadMatchesWithCallback:(NSArray *matches) {
        //dismiss the loading "spinner" here
        self.matches = matches;
        [self.tableView reloadData];
    }];
}

- (void)loadMatchesWithCallback:(CallbackBlock)callback {
    GlobalVars *globals = [GlobalVars sharedInstance];
    GKLocalPlayer *localPlayer = [[GameCenterHelper sharedInstance] getLocalPlayer];
    [[GameCenterHelper sharedInstance] getMatches:^(NSArray *matches) {
        NSLog(@"Matches: %@", matches);
        NSMutableArray *filteredMatches = [NSMutableArray array];
        for (GKTurnBasedMatch *match in matches) {
            for (GKTurnBasedParticipant *participant in match.participants) {
                if ([participant.playerID isEqualToString:localPlayer.playerID]) {
                    if (participant.status == GKTurnBasedParticipantStatusInvited) {
                        [filteredMatches addObject:match];
                        break; //you don't want to add multiples of the same match do you?
                    }
                }
            }
        }
        if (callback) callback(filteredMatches);
    }];
}

- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return self.matches.count;
}
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