问题
I am currently learning the LibGDX game engine (version 1.9.4) and I keep running into a compiling error when trying to run my android version of my project. I did some research and found this article and followed the solution that was listed on that question but the same issues keep occurring log.txt.
I tried adding the core file directly to the build path like so but still the same issue.
Is there something I'm not understanding about the error message? If so what is it?
Thank you in advance.
回答1:
Right Click your Android project->Properties->Java Build Path->Order and Exports Export all your jars that you are using.
still having problem running project on android check if JRE is set to 1.6.
Change the JRE from the main Java Project from 1.7 to 1.6 and try to run it on android.
Eclipse-> main-java-project--> Expand the directory--> Right click on JRE System library--> Check "Execution environment" --> select JavaES 1.6 jre6-> Click Ok
来源:https://stackoverflow.com/questions/41926414/how-do-i-fix-a-noclassdeffounderror-while-launching-android-libgdx-project