Get an Image from a URL but it is not loaded completely

岁酱吖の 提交于 2019-12-02 08:07:57

Your code seems overcomplicated, do you really need read image and then resave it? Why can't you just save downloaded image directly, like this:

        public static void GetImageFromUrl(string url)
    {
        string RefererUrl = string.Empty;
        int TimeoutMs = 22 * 1000;
        string requestAccept = "*/*";
        string UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.7) Gecko/20091221 Firefox/3.5.7";

      //  Bitmap img = null;
        HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);

        request.UserAgent = UserAgent;
        request.Timeout = TimeoutMs;
        request.ReadWriteTimeout = TimeoutMs * 6;
        request.Accept = requestAccept;

        if (!string.IsNullOrEmpty(RefererUrl))
        {
            request.Referer = RefererUrl;
        }

        try
        {
            WebResponse wResponse = request.GetResponse();
            using (HttpWebResponse response = wResponse as HttpWebResponse)
            {
                Stream responseStream = response.GetResponseStream();
                BinaryReader br = new BinaryReader(responseStream);

                FileStream fs = new FileStream(@"c:\pst\1.jpg", FileMode.Create, FileAccess.Write);

                const int buffsize = 1024;
                byte[] bytes = new byte[buffsize];
                int totalread = 0;

                int numread = buffsize;
                while (numread != 0)
                {
                    // read from source
                    numread = br.Read(bytes, 0, buffsize);
                    totalread += numread;

                    // write to disk
                    fs.Write(bytes, 0, numread);
                }

                br.Close();
                fs.Close();


                response.Close();
            }
        }
        catch (Exception)
        {
        }
    } 

You should of course split it into methods and set proper return values

You should not call Dispose() on ms and img objects until you have saved it to the file at the end.

They are even declared in their own using sections, so you don't need to call Dispose() on them at all, because it is automatically disposed at the exit of each used block (this is really the main reason of using using in the first place!).

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