cocos2d v3 collision detection

橙三吉。 提交于 2019-12-02 07:11:59

In cocos2d v3 physics, collisionType eliminates the need to set integer bit masks to define the type of collision. The parameter name CCPhysicsCollisionDelegate methods must be the collisionTypes that you want to deal with yourself. So in your case , the collision callback method should be

- (BOOL)ccPhysicsCollisionBegin:(CCPhysicsCollisionPair *)pair body1:(CCNode *)nodeA     body2:(CCNode *)nodeB
{
    NSLog(@"HELLO");
    return YES;
}

By default everything collides in cocos2d, but if you set the collisionGroup of two bodies to be the same then they wouldn't collide.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!