Visually correct rotation with OpenGl and touch screen capabilities

梦想与她 提交于 2019-12-02 07:06:06

What you're looking for is named arcball rotation. You'll find plenty of resources in java around the internet on this.

You are probably storing your rotation as three angles. Use matrix instead. Create a separate transformation matrix just for this rotation. Every time user rotates the object apply the rotation to this matrix. This way the movement will always be relative to current orientation.

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