Scale a Bitmap and preserve alpha, on BlackBerry

ⅰ亾dé卋堺 提交于 2019-12-02 07:02:28

It looks like Graphics.drawBitmap(...) uses Graphics.drawRGB(...) instead of Graphics.drawARGB(...)

The distinction is whether or not the alpha channel is used to draw the bitmap. I've tried using Graphics.drawARGB(...) directly for some other transparent bitmap work I've been doing, and that made the difference.

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