How do I delete an image after a collision in pygame?

给你一囗甜甜゛ 提交于 2019-12-02 06:46:17

Here's an example I've constructed to demonstrate sprite removal upon collision with the mouse. See answers like this for other methods

import random
import pygame

screen_width, screen_height = 640, 480
def get_random_position():
    """return a random (x,y) position in the screen"""
    return (random.randint(0, screen_width - 1),  #randint includes both endpoints.
            random.randint(0, screen_height - 1)) 

def get_random_named_color(allow_grey=False):
    """return one of the builtin colors"""
    if allow_grey:
        return random.choice(all_colors)
    else:
        return random.choice(non_grey)

def non_grey(color):
    """Return true if the colour is not grey/gray"""
    return "grey" not in color[0] and "gray" not in color[0]

all_colors = list(pygame.colordict.THECOLORS.items())  
# convert color dictionary to a list for random selection once
non_grey = list(filter(non_grey, all_colors))

class PowerUp(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        width, height = 12, 10
        self.color, color = get_random_named_color()
        self.image = pygame.Surface([width, height])
        self.image.fill(color)
        # Fetch the rectangle object that has the dimensions of the image
        # Update the position by setting the values of rect.x and rect.y
        self.rect = self.image.get_rect().move(*get_random_position())

    def update(self):
        """move to a random position"""
        self.rect.center = get_random_position()

if __name__ == "__main__":
    pygame.init()
    screen = pygame.display.set_mode((screen_width, screen_height))
    pygame.display.set_caption('Sprite Collision Demo')
    clock = pygame.time.Clock() #for limiting FPS
    FPS = 60
    exit_demo = False

    #create a sprite group to track the power ups.
    power_ups = pygame.sprite.Group()
    for _ in range(10):
        # create a new power up and add it to the group.
        power_ups.add(PowerUp())

    # main loop
    while not exit_demo:
        for event in pygame.event.get():            
            if event.type == pygame.QUIT:
                exit_demo = True
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit_demo = True
                elif event.key == pygame.K_SPACE:
                    power_ups.update()
            elif event.type == pygame.MOUSEBUTTONUP:
                for _ in range(10):
                    power_ups.add(PowerUp())
        # check for collision
        for p in power_ups:
            if p.rect.collidepoint(pygame.mouse.get_pos()):
                power_ups.remove(p)
                print(f"Removed {p.color} power up")

        screen.fill(pygame.Color("black")) # use black background
        power_ups.draw(screen)
        pygame.display.update()
        clock.tick(FPS)
    pygame.quit()
    quit()
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!