Qt: QPainter + GDI in the same widget?

不想你离开。 提交于 2019-12-02 04:30:37

I got this working in QT 4.7-beta 2 as follows

  1. In the constructor call setAttribute(Qt::WA_PaintOnScreen,true);
  2. Do NOT reimplement paintEngine() to return NULL;
  3. Use the following code in the paintEvent();

    QPainter painter(this);
    HDC hdc = painter.paintEngine()->getDC();   // THIS IS THE CRITICAL STEP! 
    HWND hwnd = winID();
    
       // From this point on it is all regular GDI 
    QString text("Test GDI Paint");
    RECT rect;
    GetClientRect(hwnd, &rect);
    
    HBRUSH hbrRed = CreateSolidBrush(RGB(255,0,0));
    FillRect(hdc, &rect, hbrRed);
    HBRUSH hbrBlue = CreateSolidBrush(RGB(40,40,255));
    HPEN bpenGreen = CreatePen(PS_SOLID, 4, RGB(0,255,0));
    SelectObject(hdc,bpenGreen);
    SelectObject(hdc,hbrBlue);
    
    Ellipse(hdc,10,10,rect.right-20,rect.bottom-20);
    SetTextAlign(hdc, TA_CENTER | TA_BASELINE);
    TextOutW(hdc, width() / 2, height() / 2, text.utf16(), text.size());
    ReleaseDC(hwnd, hdc);
    
Jasmin Christian Blanchette

This worked with Qt 4.0 and 4.1, but stopped working in either 4.2 or 4.3, when Trolltech reimplemented the Windows paint engine. In the second edition of the Qt 4 book, we added the sentence:

"For this to work, we must also reimplement QPaintDevice::paintEngine() to return a null pointer and set the Qt::WA_PaintOnScreen attribute in the widget's constructor."

I haven't tested it using later versions of Qt (I'm no longer at Trolltech/Nokia and have no Windows machine) but I hope it will still work.

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