c# How to create buttons and delete them later by an ID

江枫思渺然 提交于 2019-12-02 04:23:52

The first thing to do is to retrieve from your query the value that uniquely identifies your data. Suppose that your PendingRequest table has an IDRequest then your query could be changed to

  using (SqlCommand cmd = new SqlCommand(@"Select IDRequest, UserFirstName, 
                      UserLastName, FriendEmail 
                      From PendingRequests 
                      Where FriendEmail = @fe", connection))

Now when you create your controls dynamically you add also that ID to the Tag property of every control created by that record

foreach (object request in i.ToString())
{
    Label userName = new Label();
    Button accept = new Button();
    Button reject = new Button();

    int idRequest = Convert.ToInt32(dr["IDRequest"]);
    userName.Tag = idRequest;
    accept.Tag = idRequest;
    reject.Tag = idRequest;
    ....

Finally in your click event you could retrieve the exact instance of the buttons and label using a code like this

private void Reject_Click(object sender, EventArgs e)
{
    Button c = sender as Button;
    int idRequest = Convert.ToInt32(c.Tag);
    var ctrls = friendRequestPanel.Controls
                                  .Cast<Control>()
                                  .Where(x => x.Tag != null &&
                                         Convert.ToInt32(x.Tag) == idRequest)
                                  .ToList();
    foreach(Control ct in ctrls)
    {
          friendRequestPanel.Controls.Remove(ct);
          ct.Dispose();
    }
    updateFriendRequestDatabase(2);
}

Notice that if you remove the control from the Controls collection you should not forget to Dispose it.

@Steve has answered it all well. He has already shown you how to fix your current code.

I want to suggest you a better way to structure your current code, so that it looks cleaner and you have more control over the friend request functionality. If you are interested, read further. If you are on tight deadlines then ignore :).

If I was in your place, I would create a user control to represent individual friend request and use events to notify main form in case of accept/reject so that it can remove the request from panel/list. This way main form code (designer + code behind) will become cleaner to read and understand.

FriendRequestControl

This would be standard UserControl which has contains 1 Label (for displaying friend's name and 2 Buttons accept and reject.

public partial class FriendRequestControl : UserControl
{
    public event EventHandler Accepted;
    public event EventHandler Rejected;

    public FriendRequestControl()
    {
        InitializeComponent();
    }

    public int RequestId { get; set; }
    public string FriendName { set { lblFriend.Text = value; } } // TODO add empty/null checks on value

    private void Accept_Click(object sender, EventArgs e)
    {
        UpdateRequest(1);
        OnAccepted();
    }

    private void Reject_Click(object sender, EventArgs e)
    {
        UpdateRequest(2);
        OnRejected();
    }

    private bool UpdateRequest(int flag)
    {
        // Update db using RequestId and flag
        // TODO Return True/False based if update succeeds
        return true; 
    }

    private void OnAccepted()
    {
        var acceptedHandler = Accepted;
        if (acceptedHandler != null)
        {
            acceptedHandler(this, EventArgs.Empty);
        }
    }

    private void OnRejected()
    {
        var rejectedHandler = Rejected;
        if (rejectedHandler != null)
        {
            rejectedHandler(this, EventArgs.Empty);
        }
    }
}

Main Form

private void Form1_Load(object sender, EventArgs e)
{
    // Showing just 1 request here
    var friendRequest = new FriendRequestControl
    {
        RequestId = 100, // As Steve mentioned, you db must return this.
        FriendName = "Friend 1"
    };

    friendRequest.Accepted += FriendRequest_Accepted;
    friendRequest.Rejected += FriendRequest_Rejected;

    flowLayoutPanel1.Controls.Add(friendRequest);
}

private void FriendRequest_Rejected(object sender, EventArgs e)
{
    var friendRequest = sender as FriendRequestControl;
    flowLayoutPanel1.Controls.Remove(friendRequest);
}

private void FriendRequest_Accepted(object sender, EventArgs e)
{
    var friendRequest = sender as FriendRequestControl;
    flowLayoutPanel1.Controls.Remove(friendRequest);
}
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