So, I am working on a text editor. I use double buffering to paint on to the screen. So basically I have an offscreen bitmap, which I paint on, and then copy it to the screen. Now, when the window for the text editor resizes, I need to resize the offscreen bitmap as well. So what would be a good way to resize the bitmap? I was thinking to maybe delete the old object and create a new bitmap using CreateCompatibleBitmap
, but I'm wondering if it's the correct way to do it.
Language : C++ using Win32 API
Using CreateCompatibleBitmap will work, and then you'll want to call BitBlt on it to copy the contents of your existing backbuffer to the resized buffer. I don't think there is a more efficient way to do it using GDI.
If are thinking about using CreateCompatibleBitmap with BitBlt, you might like to look at StretchBlt instead. StretchBlt works like BitBlt but resizes the source image to fit into the destination area.
来源:https://stackoverflow.com/questions/8191642/what-is-the-best-way-to-resize-a-bitmap-in-windows