How to display a raw YUV frame in a Cocoa OpenGL program
I have been assigned wit the task to write a program that takes a sample raw YUV file and display it in a Cocoa OpenGL program. I am an intern at my job and I have little or no clue how to start. I have been reading wikipedia & articles on YUV, but I couldn't find any good source code on how to open a raw YUV file, extract the data and convert it into RGB and display it in the view window. Essentially, I need help with the following aspects of the task -how to extract the YUV data from the sample YUV file -how to convert the YUV data into RGB color space -how to display the RGB color space in