Best way to handle texture loading and access across multiple classes in XNA?
问题 So I have a simple XNA project going on. Basically the question I have is how to handle texture loading and making sure there is proper access to those textures from other classes? For example, every tutorial I've seen, as well as what I can tell from the actual logic of XNA, you're supposed to load textures in the LoadContent() method. But let's say I have another class, Level , that needs its own unique set of textures, and within that I create an instance of my Player object, which also