Position of a modelmesh in XNA
问题 How do you find the vector 3 position of a mesh inside of a model in XNA(in global coordinates)? I've made a model of a simple lamp post in blender. Where the light should be, I've put a single vertice as its own object and named it "Light", in the position a typical light would be in a lamp post. In my XNA program, I want to put a floating point light at the position from the model. I can find the mesh by name. But need the Vector3 position of the "Light" mesh to do it. 回答1: It depends how