XNA How does the ContentManager handle with memory
问题 My question is not clear at title [i can not write it exactly] e.g Texture2D picture = Content.Load<Texture2D>("myPicture"); what does happen on memory if the code above runs ? As I know Content caches the "myPicture" to the memory and return a reference to the Texture2D picture. Am I wrong ? If "myPicture" is loaded to another Texture2D object "myPicture" is not duplicated so it returns only a reference. Is each file (or content-file) loaded over Content cached to memory (also allocated on