XNA View Matrix - Seeking explanation
问题 I'm having some serious trouble understanding the view matrix in XNA. I've come pretty far with all the other parts and since I've just learnt myself the required maths I don't want to use the built in Matrix-functions without understanding what they do first. Now I understand the basics of rotation, projection and translation but I can't for the life of me understand how the view matrix works in XNA. From what I've gathered, the view matrix should transform the "world" to it's own space.