How can I decrement lives on collision, using XNA with C#?
问题 I have an assignment for my computer graphics class, were we have to alter a game code. The class itself is entirely about theory, so we pretty much have to figure out the code for ourselves and I've never programmed in C#, so sorry for any ignorance on my part. Whenever my player sprite is hit by a box, I want the lives variable to decrement by 1. However, whenever it gets hit it just keeps going down. I understand why this is happening, but I don't know how to stop it. This is the code that