xcode8-beta2

How do I make a fetch request using NSManagedObject's new fetchRequest function?

。_饼干妹妹 提交于 2019-12-31 20:07:45
问题 In iOS 10 the CoreData team added a new "fetchRequest" method to NSManagedObject. It looks like this: public class func fetchRequest() -> NSFetchRequest<NSFetchRequestResult> Which, from what I understand, allows us to replace this: let request = NSFetchRequest<MyEntity>(entityName: "MyEntity") with this: let request = MyEntity.fetchRequest() However, when I try to make a simple request like this: let request = MyEntity.fetchRequest() do { results = try request.execute() } catch let error {

How to run apps on Real devices using Xcode 8 without enrolling to Apple's Developer Program?

折月煮酒 提交于 2019-12-18 13:00:50
问题 In previous version of xcode 7, we can run our app on real device by adding apple id to xcode account and then selecting team. But as now release of xcode 8 beta 2, there is no "fix issue" button instead of that there is "Automatically manage signing" Available. And it gives following Error. i am trying to get solution for this. So if anyone have solved that issue, Help me. 回答1: You need to connect a device to Xcode and allow it to register it on your personal team. This will allow Xcode to

What can I do to fix the error “Thread 1: signal SIGABRT”?

断了今生、忘了曾经 提交于 2019-12-11 06:49:41
问题 I'm following this tutorial on Github to try and learn how to use SwiftyDropbox, but I've run into this error import UIKit import SwiftyDropbox @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { //Thread 1: signal SIGABRT var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { DropboxClientsManager.setupWithAppKey("qcvovib4h1mn0zd") return true } Here's what I'm

iOS 10. CoreData insert new object sig ABRT

时光总嘲笑我的痴心妄想 提交于 2019-12-07 18:34:57
问题 I tried forEntityName: "Game", "MyApp.Game". in my dataManagerFile: let appDelegate = UIApplication.shared().delegate as! AppDelegate let container = appDelegate.persistentContainer let managedObjectContext = container.viewContext for item in items { let word = NSEntityDescription.insertNewObject(forEntityName: "MyApp.Game", into: managedObjectContext) as! Game in Game+coreDataProperties file extension Game { @nonobjc class func fetchRequest() -> NSFetchRequest<Game> { return NSFetchRequest

iOS 10. CoreData insert new object sig ABRT

守給你的承諾、 提交于 2019-12-06 10:16:48
I tried forEntityName: "Game", "MyApp.Game". in my dataManagerFile: let appDelegate = UIApplication.shared().delegate as! AppDelegate let container = appDelegate.persistentContainer let managedObjectContext = container.viewContext for item in items { let word = NSEntityDescription.insertNewObject(forEntityName: "MyApp.Game", into: managedObjectContext) as! Game in Game+coreDataProperties file extension Game { @nonobjc class func fetchRequest() -> NSFetchRequest<Game> { return NSFetchRequest<Game>(entityName: "Game"); } in Game+coreDataClass class Game: NSManagedObject { } I generated files for

I'm trying to import either GoogleAPIClient or GoogleAPIClientForREST

对着背影说爱祢 提交于 2019-12-06 08:55:01
问题 I'm trying to follow Google's tutorial on making their QuickStart app to learn how to make API calls with Swift. I followed the tutorial completely and ended up with this code import GoogleAPIClient import GTMOAuth2 import UIKit class ViewController: UIViewController { private let kKeychainItemName = "Drive API" private let kClientID = "592019061169-nmjle7sfv8i8eahplae3cvto2rsj4gev.apps.googleusercontent.com" // If modifying these scopes, delete your previously saved credentials by //

I'm trying to import either GoogleAPIClient or GoogleAPIClientForREST

自作多情 提交于 2019-12-04 13:42:35
I'm trying to follow Google's tutorial on making their QuickStart app to learn how to make API calls with Swift. I followed the tutorial completely and ended up with this code import GoogleAPIClient import GTMOAuth2 import UIKit class ViewController: UIViewController { private let kKeychainItemName = "Drive API" private let kClientID = "592019061169-nmjle7sfv8i8eahplae3cvto2rsj4gev.apps.googleusercontent.com" // If modifying these scopes, delete your previously saved credentials by // resetting the iOS simulator or uninstall the app. private let scopes = [kGTLAuthScopeDriveMetadataReadonly]

How to run apps on Real devices using Xcode 8 without enrolling to Apple's Developer Program?

放肆的年华 提交于 2019-11-30 08:35:44
In previous version of xcode 7, we can run our app on real device by adding apple id to xcode account and then selecting team. But as now release of xcode 8 beta 2, there is no "fix issue" button instead of that there is "Automatically manage signing" Available. And it gives following Error. i am trying to get solution for this. So if anyone have solved that issue, Help me. You need to connect a device to Xcode and allow it to register it on your personal team. This will allow Xcode to create profiles for you (profiles cannot be created unless there is at least one device registered). kalyan

Cordova app hanging during startup on iOS 10

南楼画角 提交于 2019-11-26 01:42:24
I just installed Xcode 8 beta in order to test my existing Cordova app in iOS 10 beta (via Simulator). When the app is launched, it just hangs on the loading page - seems the deviceready event is not being fired. So I also installed iOS 10 beta on my iPad Air (just in case it's a Simulator issue), but I get the same results. The app works fine on iOS 9.3 (both device and Simulator). Anyone encountered/fixed this problem? UPDATE Other symptoms of this problem include: the app will start correctly if you background the app (switch back to the home screen) then foreground the app (switch back to

Cordova app hanging during startup on iOS 10

泪湿孤枕 提交于 2019-11-26 01:08:09
问题 I just installed Xcode 8 beta in order to test my existing Cordova app in iOS 10 beta (via Simulator). When the app is launched, it just hangs on the loading page - seems the deviceready event is not being fired. So I also installed iOS 10 beta on my iPad Air (just in case it\'s a Simulator issue), but I get the same results. The app works fine on iOS 9.3 (both device and Simulator). Anyone encountered/fixed this problem? UPDATE Other symptoms of this problem include: the app will start