xcode7

Using the device simulator for iOS 8 with Xcode 7

旧街凉风 提交于 2019-12-22 03:50:43
问题 I thinking about port my App to Swift 2 and Xcode 7. But the device simulator only targets iOS 9 and I see no way to download iOS 8. I have parallel Xcode 6.3 installed. Is there any way to test and debug my app under iOS 8 with the device simulator? 回答1: Xcode release note says below thing, Simulator Xcode 7.0 beta does not support iOS 8.4 and earlier simulator runtimes. (20699475) Refer this link for more info. 回答2: You can download older versions of iOS via Xcode. Open Xcode -> Preferences

Xcode 7 run on Mac OSX 10.10 Yosemite

大兔子大兔子 提交于 2019-12-22 02:03:42
问题 Am I missing something or Xcode 7 should run only on new(beta) OSX 10.11 El Capitan? I downloaded beta and after some code changes to comply with Swift 2.0 my project compiles and runs fine under OSX 10.10.3. Am I missing something or Apple changed the game somehow? 回答1: Edit: Xcode 7 runs on OS X 10.10.4 Old: Yup Xcode 7 beta runs on OS X 10.10 As stated in the release notes below About Xcode 7 beta Supported Configurations Xcode 7 beta requires a Mac running OS X 10.10. Xcode 7 beta

Xcode 7 run on Mac OSX 10.10 Yosemite

≯℡__Kan透↙ 提交于 2019-12-22 02:03:05
问题 Am I missing something or Xcode 7 should run only on new(beta) OSX 10.11 El Capitan? I downloaded beta and after some code changes to comply with Swift 2.0 my project compiles and runs fine under OSX 10.10.3. Am I missing something or Apple changed the game somehow? 回答1: Edit: Xcode 7 runs on OS X 10.10.4 Old: Yup Xcode 7 beta runs on OS X 10.10 As stated in the release notes below About Xcode 7 beta Supported Configurations Xcode 7 beta requires a Mac running OS X 10.10. Xcode 7 beta

How to make High Score of game to be saved on Leaderboard, with Swift?

 ̄綄美尐妖づ 提交于 2019-12-21 20:47:07
问题 I made a game using SpriteKit and Xcode 7 beta. I tried to put GameCenter and Leaderboard but the problem is that the score in leaderboard won't change it stay all the time 0 (High Score of game won't save in Leaderboard) and I don't know how to fix it. I'm using 3 different files: GameScene.swift , GameViewController.swift , and PointsLabel.swift . GameScene.swift func addPointsLabels() { let pointsLabel = PointsLabel(num: 0) pointsLabel.position = CGPointMake(30.0, view!.frame.size.height -

Error ITMS-90062

最后都变了- 提交于 2019-12-21 18:48:00
问题 I am trying to update my app for the first time and ran into this issue. I searched a lot but none of the solutions worked for me. Help me out please. And my info.plist file is : General Window: 回答1: TL;DR: If you have an app version that was approved for the official app store, you cannot upload a build with the same version to TestFlight. You have to remove the app from official app store submission, or increase your TestFlight version #. I figured out why this happened to me. I have an app

XCode 7 print keys and values of Dictionary

纵然是瞬间 提交于 2019-12-21 17:51:21
问题 Print description in xcode 7 is giving memory addresses similar to below. Tried all the options, but getting output like this. Please let me know how to print the exact value of a dictionary. ▿ 3 elements ▿ [0] : 2 elements - .0 : Output ▿ .1 : 3 elements ▿ [0] : 2 elements - .0 : type - .1 : Output2 { ... } ▿ [1] : 2 elements - .0 : version - .1 : 1.0 ▿ [2] : 2 elements - .0 : content ▿ .1 : 2 elements Not sure why Apple is 100% concentrating on console window.. there is change from XCode 5

Xcode UI test manual snapshot

女生的网名这么多〃 提交于 2019-12-21 17:28:11
问题 I want to manually take some snapshots from my applications using UI Tests intoduced in Xcode 7. By default, Xcode takes screenshots of every step and in result I got screenshots that was taken in the middle of transitions between view controllers. I want to manually take snapshot in the specific moments. Any ideas how to do this? I know how to take screenshot of UIView, but XCUIApplication doesn't provide any API to get UIView objects. 回答1: I've created a library for this: https://github.com

Not able to access public swift class through framework

半城伤御伤魂 提交于 2019-12-21 04:36:04
问题 I created a project and imported it inside this framework. When i load this framework into a demo app, i am able to access the public class MyTest inside MyTest.swift file but not able to access the public class inside MessagesViewController.swift . Am i missing something? Can't we access files inside a project through a framework this way? 回答1: Restructure your project space so that you do not have your application inside your framework, then tackle linking files between the app and the

iOS9: UIDatePicker with datePickerMode of UIDatePickerModeTime only shows Hours, and no Minutes

旧巷老猫 提交于 2019-12-21 04:01:30
问题 I'm using Xcode beta 7 with the iOS9 simulator. Using a UIDatePicker with a datePickerMode of UIDatePickerModeTime only shows Hours, and not minutes. See screenshot: On iOS 7 and 8, obviously it works as expected, and shows both Hours and Minutes. Screenshot: I really do not want to reinvent the wheel and roll my own time picker. Any ideas on why this might be happening and how to fix? I can't find anything on google. thanks, Alex 回答1: Found a useful description of this problem in the iOS 9

Xcode7 failed to check modified files for svn

感情迁移 提交于 2019-12-21 01:21:21
问题 Yesterday I checked out certain version of remote respository and made some change. And now I have two 'branches' in local respository, one is master, another is certain version. However, when I try to check commit history of svn in Xcode today, I find it fails to show modified files and an alert, saying The source control operation failed because no working copy could be found. Make sure the file is in a valid working copy and try again. It's really annoying to unable to check any detail